£ 21.13
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Add to basketPAP. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition and has highlighting/writing on text. Used texts may not contain supplemental items such as CDs, info-trac etc.
Seller: HPB-Ruby, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Seller: Goodwill_NE_Indiana, Fort Wayne, IN, U.S.A.
Condition: good. A book that has been read but is in overall good condition. Very minimal wear damage to the cover including scuff marks, but no major holes or tears. The dust jacket if applicable may not be included. Binding may have minimal wear. The majority of pages are undamaged with minimal creasing or tearing. May have minimal pencil underlining and or highlighting of text and possible small amounts of writing. No missing pages. May have some light marks on the page edges or a remainder mark. May have pale yellow yellowed pages. Fast Shipping, safe and secure mailers. Stock photo used.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 532 pages. 9.00x6.00x1.25 inches. In Stock.
Condition: New. Print on Demand.
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. You know the feeling: you can picture the game you want to make, but turning that idea into a finished, polished 2D game feels harder than it should. Tutorials show fragments. Documentation explains features. Yet the gap between "learning GameMaker" and shipping a real game remains frustratingly wide.GameMaker Studio 2 Game Development closes that gap.This book is a practical, end-to-end guide for building, structuring, polishing, and publishing complete 2D games using GameMaker Studio 2. Instead of isolated tricks or toy examples, it teaches the same workflows indie developers actually use-how systems connect, how projects scale, and how playable builds become releasable products. From clean project setup and resource organization to movement systems, UI, audio, optimization, and exporting, every chapter focuses on doing the work that real games require.You won't just learn how GameMaker works, you'll learn how to use it with intention.By the end of this book, you will be able to: Design and structure GameMaker projects that stay manageable as they growBuild core gameplay systems like movement, combat, UI, audio, and progressionWrite clean, modern GML using functions, structs, and state machinesCreate complete games including platformers, top-down shooters, and arcade-style buildsDebug efficiently, optimize performance, and avoid common production mistakesPrepare, export, and publish games for desktop, web, and mobile platformsWritten for indie developers, small teams, and educators, this book balances clarity with depth. It works whether you're new to GameMaker Studio 2 or ready to move beyond prototypes and into confident production. Every concept is explained with purpose, reinforced through real projects, and framed around decisions you'll make again and again as a game developer.If your goal is not just to learn GameMaker Studio 2, but to finish games you can stand behind, this book gives you the structure, patterns, and confidence to do exactly that.Get your copy today and start building games that are designed to ship. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.