First Steps (Over 20,000 results)

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  • Language: English

    Published by Alliage Editeur, 1994

    2921327171 / 9782921327176

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  • Language: English

    Published by CNC Publications, 2022

    1739248708 / 9781739248703

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  • Language: English

    Published by Ladybird Books Ltd, 2000

    0721422748 / 9780721422749

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  • Language: English

    Published by Regina Press Malhame & Company, 1996

    0882714546 / 9780882714547

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  • Language: English

    Published by CreateSpace Independent Publishing Platform, 2017

    1545501262 / 9781545501269

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  • Language: English

    Published by Scholastic

    0439911826 / 9780439911825

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  • Language: English

    Published by IBC???????

    4794604726 / 9784794604729

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  • Language: English

    Published by ReadHowYouWant, 2013

    1458765660 / 9781458765666

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  • Language: English

    Published by Axiom, 2001

    1864760346 / 9781864760347

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  • Language: English

    Published by E Squared Publications, 2013

    097086082X / 9780970860828

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  • Language: English

    Published by P&R Publishing, 2004

    0875526993 / 9780875526997

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  • Language: English

    Published by Unfold Publishing, 2020

    1735232505 / 9781735232508

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    Paperback. Condition: Very Good. Who is this book for?If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the Top Selling, New and Popular, and Featured and Recommended tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.What is the book about? The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.EndorsementsReading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives.-Quentin De Beukelaer - Game Designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon BreakpointThere are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.-Mark Kern - Former Team Lead for World of Warcraft, Producer of Diablo II and Starcraft. This book is a comprehensive guide to the business of game development.-Bj rn Jacobsen - Sound Designer of Cyberpunk 2077, HitmanThis book captures the process and creates a valuable resource for upcoming developers and creators alike. -Piotr Babieno - CEO of Bloober Team, Layers of Fear, Blair Witch, Observer, The MediumThis book is bursting with wisdom that will move you closer to realizing your dream.-Richard Gale - 3-time Emmy-winning directorThe foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.CollaboratorsThe book features advice by a number of industry professionals, including: Mark Kern (former lead for World of Warcraft, producer of Diablo II and Starcraft)Quentin De Beukelaer (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)Bj rn Jacobsen (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)Austin Wintory (Grammy-nominated composer of Journey)Wojciech Piejko (Lead Designer of Observer and The Medium)Barbara Kciuk (Narrative Designer of Blair Witch)Rami Ismail (Developer of Nuclear Throne and Super Crate Box)Dan Adelman (Biz Dev of Chasm and Axiom Verge)Scott Millard (Publisher, Managing Director at Feardemic, Former Managing Director at Bandai Namco)Stephen McArthur (Video Game Attorney)Toms Martin (Video Game Investor).…

  • Language: English

    Published by The Guilford Press, 1998

    1572304057 / 9781572304055

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  • Language: English

    Published by Unfold Publishing, 2020

    1735232505 / 9781735232508

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    Paperback. Condition: Good. Who is this book for?If you know nothing about game development, you're basically me before I started working on my first game DARQ. This book is for beginners and assumes no knowledge of game development on the reader's part.As a first-time developer with no prior experience in coding, modeling, texturing, animation, game design, etc., I managed to launch DARQ to both commercial success and critical acclaim. With $0 spent on marketing, it was featured in major media outlets, such as IGN, Kotaku, PC Gamer, GameSpot, Forbes, and hundreds of others. DARQ won numerous awards, such as The Best Game of the MIX / PAX, and received a user rating of 9 out of 10. DARQ was in the TOP 50 of the most wishlisted games on Steam before launch. It made it to the Top Selling, New and Popular, and Featured and Recommended tabs on Steam. Ultimately, DARQ became #42 Most Shared PC Video Game of 2019 (Metacritic). In this book, I describe how I did it. If you're an aspiring developer wanting to make a living from making games, this book is for you.What is the book about? The book guides you through a step-by-step process of making a commercial game. It teaches you how to learn all the necessary skills and covers various aspects of game development: mindset, preproduction, funding, business, law, development, marketing, PR, publishing, distribution, as well as pre-launch, launch, and post-launch strategies.EndorsementsReading this book is the shortest route toward a solid understanding of how to make indie games, both from creative and business perspectives.-Quentin De Beukelaer - Game Designer of Assassin's Creed IV: Black Flag, Assassin's Creed Unity, Ghost Recon BreakpointThere are many books on game development, but none of them address the mindset you need for success. Wlad's philosophy very much reminds me of what it was like in the early days of making games for Blizzard.-Mark Kern - Former Team Lead for World of Warcraft, Producer of Diablo II and Starcraft. This book is a comprehensive guide to the business of game development.-Bj rn Jacobsen - Sound Designer of Cyberpunk 2077, HitmanThis book captures the process and creates a valuable resource for upcoming developers and creators alike. -Piotr Babieno - CEO of Bloober Team, Layers of Fear, Blair Witch, Observer, The MediumThis book is bursting with wisdom that will move you closer to realizing your dream.-Richard Gale - 3-time Emmy-winning directorThe foreword is written by Oscar, Pulitzer Prize, and 5-time Grammy Award-winning composer John Corigliano.CollaboratorsThe book features advice by a number of industry professionals, including: Mark Kern (former lead for World of Warcraft, producer of Diablo II and Starcraft)Quentin De Beukelaer (Game Designer of Assassin's Creed Unity and Ghost Recon Breakpoint)Bj rn Jacobsen (Sound Designer of Cyberpunk 2077 and Divinity: Fallen Heroes)Austin Wintory (Grammy-nominated composer of Journey)Wojciech Piejko (Lead Designer of Observer and The Medium)Barbara Kciuk (Narrative Designer of Blair Witch)Rami Ismail (Developer of Nuclear Throne and Super Crate Box)Dan Adelman (Biz Dev of Chasm and Axiom Verge)Scott Millard (Publisher, Managing Director at Feardemic, Former Managing Director at Bandai Namco)Stephen McArthur (Video Game Attorney)Toms Martin (Video Game Investor).…

  • Language: English

    Published by P&R Publishing, 2004

    0875526993 / 9780875526997

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  • Language: English

    Published by Time Life Education, U.S.A., 1988

    0809459582 / 9780809459582

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    Seller: Anderson Book, Provo, UT, U.S.A.Anderson Book

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  • Language: English

    Published by Princeton Book Company, 1987

    0916622533 / 9780916622534

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  • Language: English

    Published by Striving Together Publications, 2008

    1598940635 / 9781598940633

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  • Language: English

    Published by Betterway Books, 2001

    1558704892 / 9781558704893

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  • Language: English

    Published by Scholastic/Child's World, 2005

    0717286096 / 9780717286096

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    Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Flanagan,Kate (illustrator).

  • Language: English

    Published by Grolier Publishing Co. Inc., 2001

    0717265056 / 9780717265053

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  • Language: English

    Published by SCHOLASTIC INC.

    0717265013 / 9780717265015

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    Hardback. Condition: Good. Colin King (illustrator).

  • Language: English

    Published by The Guilford Press, 2008

    1593855834 / 9781593855833

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  • Language: English

    Published by Scholastic Inc, 2001

    0717265064 / 9780717265060

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  • Language: English

    Published by Cumberland House Publishing, 2002

    1581822839 / 9781581822830

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  • Language: English

    Published by Scholastic Inc, 2001

    0717265064 / 9780717265060

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    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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  • Language: English

    Published by SCHOLASTIC INC.

    0717265013 / 9780717265015

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    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condition: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Colin King (illustrator).

  • Language: English

    Published by Kumon Publishing North America, 2005

    1933241136 / 9781933241135

    Series: Book 1 of 7 - Kumon First Steps Workbooks

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    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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  • Language: English

    Published by Barefoot Books, 2009

    1846863295 / 9781846863295

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    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condition: Acceptable. Item in acceptable condition! Textbooks may not include supplemental items i.e. CDs, access codes etc. Beaton, Clare (illustrator).

  • Language: English

    Published by Grolier Publishing Co. Inc., 2001

    0717265196 / 9780717265190

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    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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