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HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
HRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: California Books, Miami, FL, U.S.A.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: Majestic Books, Hounslow, United Kingdom
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Language: English
Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1041077181 ISBN 13: 9781041077183
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 3600 YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond. This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Chiron Media, Wallingford, United Kingdom
hardcover. Condition: New.
Language: English
Published by Taylor and Francis Ltd, GB, 2025
ISBN 10: 1041077181 ISBN 13: 9781041077183
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Hardback. Condition: New. This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360° YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 57.30
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Add to basketCondition: New. In English.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 124 pages. 8.50x5.43x8.74 inches. In Stock.
Seller: Biblios, Frankfurt am main, HESSE, Germany
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Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 124 pages. 8.50x5.43x8.74 inches. In Stock.
Language: English
Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1041077181 ISBN 13: 9781041077183
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 3600 YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond. This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Language: English
Published by Taylor and Francis Ltd, GB, 2025
ISBN 10: 1041077181 ISBN 13: 9781041077183
Seller: Rarewaves.com UK, London, United Kingdom
Hardback. Condition: New. This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360° YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond.
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Creating Opera Utilising Augmented Reality and Virtual Reality Technologies | Taana Rose | Buch | Einband - fest (Hardcover) | Englisch | 2025 | Routledge | EAN 9781041077183 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 360° YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond. 120 pp. Englisch.
Language: English
Published by Taylor & Francis Ltd, London, 2025
ISBN 10: 1041077181 ISBN 13: 9781041077183
Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. This book investigates the use of extended reality (XR) technologies to innovate the opera experience.Through the creation and comparison of three versions of the original opera Artemis, the research explores how virtual and augmented reality platforms can transform traditional composition and staging practices. The project resulted in three distinct iterations: a virtual reality opera built in Unity3D for the Oculus Quest, a 3600 YouTube VR opera, and an augmented reality live performance. Each version utilised self-experiential prototyping to craft immersive environments and novel compositional approaches. Key features of the book include a detailed analysis of prototyping methods for XR opera development, with an emphasis on combining autoethnography, world-building, and user-centric design. By leveraging tools like Unity3D and 3D spatial sound technology, the research demonstrates how XR environments can enhance the sensory and emotional engagement of both creators and audiences. Readers will gain practical insights into designing XR operas, from managing technical constraints to creating immersive soundscapes and environments that align with operatic narratives.This book will appeal to an academic audience in fields such as music technology, interaction design, composition, and virtual reality architecture. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. With its multidisciplinary approach, the book offers a roadmap for applying innovative techniques to the creation of XR operatic works and beyond. This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book investigates the use of extended reality (XR) technologies to innovate the opera experience. It provides valuable contributions for undergraduate and postgraduate students, creative practice researchers, and professionals seeking to explore the intersections of technology, performance, and composition.