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  • Language: English

    Published by Pearson Education (US), 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    £ 3.84

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    Paperback. Condition: Good. ?Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.?  ?Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you?ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple?s tools, it?s important to have a firm grasp of MVC right from the start.  The book?s midsection is a catalog of the essential design patterns you?ll encounter in Cocoa, includingFundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllersAnd that?s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.  Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.…

  • Language: English

    Published by Addison-Wesley Professional (edition 1), 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun

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    Condition: Used - Very good

    £ 5.26

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    Paperback. Condition: Very Good. 1. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

  • Language: English

    Published by Pearson Education (US), 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Paperback. Condition: Good. ?Next time some kid shows up at my door asking for a code review, this is the book that I am going to throw at him.?  ?Aaron Hillegass, founder of Big Nerd Ranch, Inc., and author of Cocoa Programming for Mac OS X Unlocking the Secrets of Cocoa and Its Object-Oriented Frameworks Mac and iPhone developers are often overwhelmed by the breadth and sophistication of the Cocoa frameworks. Although Cocoa is indeed huge, once you understand the object-oriented patterns it uses, you?ll find it remarkably elegant, consistent, and simple. Cocoa Design Patterns begins with the mother of all patterns: the Model-View-Controller (MVC) pattern, which is central to all Mac and iPhone development. Encouraged, and in some cases enforced by Apple?s tools, it?s important to have a firm grasp of MVC right from the start.  The book?s midsection is a catalog of the essential design patterns you?ll encounter in Cocoa, includingFundamental patterns, such as enumerators, accessors, and two-stage creation Patterns that empower, such as singleton, delegates, and the responder chain Patterns that hide complexity, including bundles, class clusters, proxies and forwarding, and controllersAnd that?s not all of them! Cocoa Design Patterns painstakingly isolates 28 design patterns, accompanied with real-world examples and sample code you can apply to your applications today. The book wraps up with coverage of Core Data models, AppKit views, and a chapter on Bindings and Controllers.  Cocoa Design Patterns clearly defines the problems each pattern solves with a foundation in Objective-C and the Cocoa frameworks and can be used by any Mac or iPhone developer.…

  • Language: English

    Published by Addison-Wesley Professional, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: ZBK Books, Carlstadt, NJ, U.S.A.ZBK Books

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    Condition: Used - Very good

    £ 5.43

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    Condition: very_good. Fast & Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

  • Language: English

    Published by Addison-Wesley Professional, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books

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    Condition: Used - Very good

    £ 5.49

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    Condition: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

  • Language: English

    Published by Pearson Education, Limited, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover
    • First Edition

    Seller: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condition: Used - Very good

    £ 5.80

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    Condition: Very Good. 1st Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Pearson Education, Limited, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover
    • First Edition

    Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condition: Used - Good

    £ 5.80

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    Condition: Good. 1st Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Addison-Wesley Professional, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condition: Used - Good

    £ 3.85

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    paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Language: English

    Published by Addison-Wesley Professional, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: WorldofBooks, Goring-By-Sea, WS, United KingdomWorldofBooks

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    Condition: Used - Very good

    £ 2.72

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    Paperback. Condition: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Language: English

    Published by Pearson Education, Limited, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover
    • First Edition

    Seller: Better World Books Ltd, Dunfermline, United KingdomBetter World Books Ltd

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    Condition: Used - Good

    £ 5.14

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    Condition: Good. 1st Edition. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Language: English

    Published by Addison-Wesley Professional September 2009, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: Caspian Books, Tracy, CA, U.S.A.Caspian Books

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    Condition: Used - Very good

    £ 15.40

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    Trade Paperback. Condition: Very Good.

  • Language: English

    Published by Addison-Wesley Professional, 2009

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd

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    Condition: New

    £ 59.69

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    paperback. Condition: New. In shrink wrap. Looks like an interesting title.

  • Language: German

    Published by mitp, 2010

    3826690516 / 9783826690518

    • Softcover

    Seller: ABC Versand e.K., Aarbergen, GermanyABC Versand e.K.

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    Condition: Used - Fine

    Original price: £ 6.03
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    Current price: £ 5.43

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    Taschenbuch. Condition: Sehr gut. 464 Seiten Minimale Lagerspuren, innen wie neu V62 Sprache: Deutsch Gewicht in Gramm: 782.

  • Language: English

    Published by Addison-Wesley Professional, 2010

    0321535022 / 9780321535023

    Series: Book 5 of 71 - Game Design

    • Softcover

    Seller: Die Buchgeister, Ludwigsburg, BW, GermanyDie Buchgeister

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    Condition: Used - Fine

    £ 4.51

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    Condition: Sehr gut. 2010, Bibliotheksexemplar - Einband: leichte Lagerspuren - Seiten: sehr sauber, wie ungelesen.

  • Language: German

    Published by MITP, 2010

    3826690516 / 9783826690518

    • Softcover

    Seller: Studibuch, Stuttgart, GermanyStudibuch

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    Condition: Used - Fine

    £ 6.89

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    perfect. Condition: Sehr gut. 464 Seiten; 9783826690518.2 Gewicht in Gramm: 1.

  • Published by Mechanical Industry Press, 2000

    7111317408 / 9787111317401

    • Softcover

    Seller: liu xing, Nanjing, JS, Chinaliu xing

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    £ 63.69

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    paperback. Condition: New. Language:Chinese.Pages Number: 336 Publisher: Machinery Industry Press. Pub. Date :2010-10. Cocoa framework for large and complex. Mac iPhone developers and often at a loss. Although Cocoa looks huge. but once you understand it uses object-oriented model. you will find it very good. very simple and reliable. This book introduces the origin of all modes. namely. Model - View - Control mode. which is all the Mac and iPhone development at the core of a firm grasp from the outset. it is very impo.…