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Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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paperback. Condition: Very Good. Ships Out Tomorrow!
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paperback. Condition: Good. 2nd ed. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Seller: Grumpys Fine Books, Tijeras, NM, U.S.A.
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paperback. Condition: New. 2nd ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
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paperback. Condition: Good. Item has normal wear. It may also include highlighting on multiple pages.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
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Seller: Lucky's Textbooks, Dallas, TX, U.S.A.
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Published by Packt Publishing 2019-08, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
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Add to basketPaperback. Condition: New. 3rd ed. Special order direct from the distributor.
Published by Packt Publishing 2022-05, 2022
ISBN 10: 180181158X ISBN 13: 9781801811583
Language: English
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New.
Published by Packt Publishing Limited, Birmingham, 2019
ISBN 10: 1789347068 ISBN 13: 9781789347067
Language: English
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Add to basketPaperback. Condition: new. Paperback. Publisher's note: This edition from 2019 is based on Unreal Engine 4 and does not make use of the most recent Unreal Engine features. A new third edition, updated for Unreal Engine 5 blueprints including new topics, such as implementing procedural generation and creating a product configurator, has now been published.Key FeaturesDesign a fully functional game in UE4 without writing a single line of codeImplement visual scripting to develop gameplay mechanics, UI, visual effects, VR and artificial intelligenceDeploy your game on multiple platforms and share it with the worldBook DescriptionBlueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems and can be extended by designers.This book helps you explore all the features of the Blueprint Editor and guides you through using Variables, Macros, and Functions. Youll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, youll learn how Blueprint Communication allows one Blueprint to access information from another Blueprint. Later chapters will focus on building a fully functional game using a step-by-step approach. Youll start with a basic first-person shooter (FPS) template, and each chapter will build on the prototype to create an increasingly complex and robust game experience. Youll then progress from creating basic shooting mechanics to more complex systems, such as user interface elements and intelligent enemy behavior. The skills you will develop using Blueprints can also be employed in other gaming genres. In the concluding chapters, the book demonstrates how to use arrays, maps, enums, and vector operations. Finally, youll learn how to build a basic VR game.By the end of this book, youll have learned how to build a fully functional game and will have the skills required to develop an entertaining experience for your audience.What you will learnUnderstand programming concepts in BlueprintsCreate prototypes and iterate new game mechanics rapidlyBuild user interface elements and interactive menusUse advanced Blueprint nodes to manage the complexity of a gameExplore all the features of the Blueprint editor, such as the Components tab, Viewport, and Event GraphGet to grips with object-oriented programming (OOP) concepts and explore the Gameplay FrameworkLearn Virtual Reality development with UE BlueprintWho this book is forThis book is for anyone who is interested in developing games or applications with UE4. Although basic knowledge of Windows OS is required, experience in programming or UE4 is not necessary. The Blueprints Visual Scripting system in UE is a complete gameplay scripting system based on the concept of using a node-based interface to create gameplay elements from within Unreal Editor. This book will help you create a fully functional game and the skills necessary to expand and develop an entertaining, memorable experience for players. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New.
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