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  • XIAO LING NI YUAN ZENG GUI

    Published by Tsinghua University. Pub. Date :2008-04-01 version 1, 2000

    ISBN 10: 7302069468 ISBN 13: 9787302069461

    Language: Chinese

    Seller: liu xing, Nanjing, JS, China

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    £ 11.15 shipping from China to United Kingdom

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    paperback. Condition: New. Paperback. Pub Date: 2006. Pages: 353 Publisher: Tsinghua University Press Prorel 99 SE Protel Technology (ALTIUM LIMITED) developed the circuit board design software based on the Windows environment. It is currently the most popular general-purpose EDA software utility. Circuit schematic design. PCB board design. circuit simulation and PLD design software combined constitute EDA working platform. It was the first EDA software is designed to the popularity of products based on the Windows env.

  • WEI TAO // WANG SONG // CHEN MAI

    Published by Tsinghua University. Pub. Date :2008-04-01 version 1, 2000

    ISBN 10: 7302138052 ISBN 13: 9787302138051

    Seller: liu xing, Nanjing, JS, China

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 306 Publisher: Tsinghua University. Pub. Date :2008-04-01 version 1. This book is divided into 13 chapters. Start from a familiar interface. first introduced the basics of SketchUp modeling in general and commonly used techniques. Then use the four classical examples of SketchUp in architectural design. interior design. urban design and landscape design in the application. Finally. to explain the common design software SketchUp and AutoCAD. 3ds max. Lightscape. Piranesi. Artlantis link between how. how. and how to generate the results data into maps. Contents: articles on Chapter 1 to explain the basic operation of the interface and graphics user interface environment settings 1.1 1.1.1 1.1.2 single screen viewport to switch view rotating 3D view 1.1.3 1.1 .4 Pan Zoom 1.2 1.1.5 1.2.1 Set unit to set drawing environment set the scene coordinate system 1.2.2 1.2.3 1.3 using the template object display 1.3. 15 kinds of display mode setting section 1.3.2 and section 1.3.3 shows the sky background and edge effects 1.3.4 Layer Management 1.3.5 1.4.1 1.4 is generally the choice of objects Select the 1.4.2 marquee selection with the fork extended selection 1.4.3 1.5 1.5.1 Set location to set the shadow the shadow 1.5.2 and 1.5.3 the projection of the object affected Chapter 2 set to draw the general two-dimensional graphics rendering graphics 2.1 2.1.2 2.1.1 draw the rectangle tool to draw lines to draw a circle 2.1.4 2.1.3 2.1.5 arc tool regular polygon tools hand brush 2.2 2.1.6 2.2.1 Measuring assisted positioning tool / auxiliary line 2.2.2 protractor / auxiliary line marked 2.3 2.3 2.3.1 dimension style settings 2.3.3 .2 dimension text label 2.3.4. Transform objects marked changes 2.4 2.4.1 2.4.2 decile entity information objects move and copy objects 2.4.3 2.4.4 2.4.5 Scaling an object object offset 2.4 . . 6 rotating object modeling ideas 3.1 Chapter 3 of face as the core modeling concepts 3.1.2 3.1.1 single difference between positive and negative flip side 3.1.3 3. surface of the moving and copying 1.4 3.2 generate three-dimensional model of the main tools 3.2.1 [push / pull] tool [3.2.2] to follow the path tool 3.3 illustrates the general method of 3-D modeling .3.1 outdoor indoor model modeling method 3.3.2 3.4 3.4.2 Groups 3.4.1 Create groups 3.4.3 Nested Groups Editing Group 3 .4.4 locking component group produced 3.5 Components 3.5.1 3.5.2 3.6 component library materials and texture 3.6.1 texture browser and material editor 3.6 .2 Material Generator Set 4.1 Chapter 4 animation camera 4.1.1 Set the camera's position and direction of the camera around the axis of rotation 4.1.2 Roaming 4.2.1 4.2 4.2 fast-moving. 2 vertical or lateral movement of 4.3 new page to create animations 4.3.1 4.3.2 4.3.3 page setup and change the animation export animation examples 4.4.1 4.4 4.4 layer animation .2 roaming animation 4.4.3 Chapter 5 of the shadow animation plug-plug 5.1 Introduction 5.1.2 Introduction 5.1.1 Ruby language plug-in installation and use of terrain tools Sandbox5.2.1 terrain tool 5.2 Sandbox start 5.2.2 Modeling From Contours5.2.3 terrain contour grid From Scratch5.2.4 topography Smoove5.2.5 flat terrain Stamp5.2.6 create sub-terrain road Drape5.2.7 Add Detail5.2.8 reverse moldings Flip Edge medium-length indoor scene modeling in Chapter 6 6.1 to create the broad spatial modeling analysis program 6.1.1 Figure 6.1.2 draw the living room of the general size of 6.1 .3 Set drawing environment 6.1.4 draw the general living space 6.2 to establish a direct draw windows 6.2.1 windows 6.2.2 build windows and doors with the components of the method the ceiling 6.3.1 build 6.3 Figure 6.3.2 Analysis ceiling ceiling established model 6.4. Other details of the increase in the baseboard 6.4.2 6.4.1 6.5 added furniture to give the material the wall and ceiling paint to give 6.5.1 Material 6.5.2 6.5.3 to give the floor to.