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  • PENG JIN

    Published by Electronics Industry Pub. Date :2008-07-01 version 1, 2000

    ISBN 10: 7121065908 ISBN 13: 9787121065903

    Language: English

    Seller: liu xing, Nanjing, JS, China

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    paperback. Condition: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Pages Number: 380 Publisher: Electronic Industry Pub. Date :2008-07-01 version 1. Book by example. in layman's language to explain the essence of Zush 3.1 technologies. including Zush modeling. carving methods: Zush core technology Displacement. Normal. Bump and Cavity maps of the principles and production methods; Zush with other 3D programs (such as Maya and 3ds Max. etc.) for interactive use of the method: Zaash all the drawing tools and panels detailed parameter description (with examples and pictures) ; Zush textures from modeling to the entire process. The book is divided into five chapters: Zush 3.1 Function overview and interface description; modeling; texture and mapping: mapping function; synthesis examples - U.S. sea mermaid. Complete contents of the book. written in simple. coherent and rich in legend. for all of Zush interested readers. as well as in the CG industry and related fields to use. Contents: Chapter 1 Zush 3.1 features an overview of software functions and interfaces overview 1.1.1 Introduction 1.1Zush high-speed. real-time. multi-resolution level of carving tools 1.1.2 Super Displacement Map (displacement mapping) function 1.1.3Zsphere (Z ball) biological modeling 1.1.4Projection Master (master project) 1.1.5 true 2.5-D drawing functions 1.1.6ZuSh 3.1 introduces new features introduced 1.2Zush interface plug-in installation 1.2.2Zush 1.2.1Zush 3.1 Introduction 1.3 interface. custom interface and pre-set Chapter 2. modeling 2.1Zush 3.1 model is created in the import obj format model 2.1.1 2.1.2 Tool from the Tool panel and the icon bar. select Zush 3.1 comes with 3D objects 2.1.3Zsphere (Z ball) modeling approach 2.2 model Basic editing environment 2.2.2 2.2.1 model edit mode selection display 2.2.3Masking (mask) function 2.2.4Stencil (template) 2.3 model editing tool carving method 2.3.1 2.3.2 Multi-resolution modeling sculpting brushes and carving methods 2.3.3Transpose mode 2.3.4SubTool (sub-objects). 3D Layer and Mesh Extraction2.3.5HD Sculpting (precision engraving) 2.3.6Projection Master use 2.3.7Morph Target panel 2.3.8ReSym and Smart ReSym2.3.9Rigging function 2.3.10Topology (topology) and Retopolizing (re-topology) function 2.3.11Deformation panel Chapter 3 textures (Texture) and map (Map) 3.1 to create texture and UV texture coordinates 3.1.1 3.1.2 Creating texture coordinates 3.1.3 The method of texturing the model texture updates 3.1.4 and output 3.2Displacement. Normal. Bump and Cavity maps 3.2.1 introduced four kinds of map 3.2.2Displacement. Normal. Bump. Cavity map produced 3.3 Zush and other interactive 3D applications with the use of 3.3.1Zush use 3.3.2Zush switched to Maya and 3ds Max 8 of Chapter 4 of the interactive graphics using the drawing tools 4.1.1 4.1 4.1.2 pixel pixel drawing tools modifying tools (The pixel modification toot) 4.P.33D Tools 4.2 behavior of the control panel painting. drawing tools 4.2.1Draw panel 4.2.2Stroke (strokes) the effect of drawing panel 4.2.3Alpha4.3 control panel 4.3.1Material (material) panels 4.3. 2Light (lighting) panels 4.3.3Render (rendering) panel 4.4Laver (layer) of the role and Marker (tag) function 4.4.1Laver (layer) panel 4.4.2Marker (tag) function synthesis examples in Chapter 5 - Sea 5.1 United States Mermaid Mermaid Ball Z model modeling step 5.1.1 5.1.2 design ideas and sketches to create tools for the ball with the Z model 5.2 model mermaid carved head sculpture 5.2.1 5.2.2 5.3 body parts sculpture mermaid texture and texture of the material production 5.3.1 5.3.2 Mermaid Mermaid set the material for theFour Satisfaction guaranteed,or money back.