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  • Niek Yoan

    Language: English

    Published by Omniscriptum Mai 2026, 2026

    ISBN 10: 6135882996 ISBN 13: 9786135882995

    Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    Print on Demand

    £ 136.86

    £ 51.10 shipping
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    Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed by Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of FEA allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object (or portion of an object) which allow the object to behave as it would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 108 pp. Englisch.

  • Niek Yoan

    Language: English

    Published by Omniscriptum, 2026

    ISBN 10: 6135882996 ISBN 13: 9786135882995

    Seller: AHA-BUCH GmbH, Einbeck, Germany

    Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

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    Print on Demand

    £ 138.50

    £ 51.87 shipping
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    Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Please note that the content of this book primarily consists of articles available from Wikipedia or other free sources online. Digital Molecular Matter, better known as simply DMM, is a proprietary middleware physics engine developed by Pixelux. It is designed for computer, video games, and other simulation needs by attempting to simulate physical real-world systems. Unlike traditional realtime simulation engines which tend to be based on rigid body kinematics, the use of FEA allows DMM to simulate a large set of physical properties. Developers can assign physical properties to a given object (or portion of an object) which allow the object to behave as it would in the real world (e.g. ice, gummy bear, etc.) In addition the properties of objects (or even just parts of objects) can be changed at runtime allowing for additional interesting effects.