Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
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Add to basketSoftcover. Condition: Very Good. Mongoose Publishing Slayer's Guides (d20) Slayer's Guide to Kobolds, The (VG+)Manufacturer: Mongoose PublishingProduct Line: Slayer's Guides (d20)Type: SoftcoverCode: MGP0018Copyright Date: 2003Author: Alejandro MelchorPage Count: 32Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:Starting with a chapter on Physiology, this 32-page supplement covers the superior senses of the Kobolds and their life cycle from egg to grave. It also details the links between dragons and Kobolds, as well as their racial ability to harness sorcerous magicks. The Habitat chapter covers the domains Kobolds tend to seek out whether in the surface world or far beneath in the deep dark, as well as introducing the concept of hordes to the rules given in Core Rulebook III.Kobold Society gives insights into how these creatures are actually arranged within their own domains, and their divisions into clans, castes and tribes. Full rules are given for an old favorite of mine, the Winged Kobolds who are powerful magic users found only in the depths of the most heavily fortified Kobold settlements. Kobold Society is founded on mining, industry (such as it is) and the capture of slaves, though religion plays a heavy part for many too. Rules are provided for the Chromatic template, covering Kobolds who show a greater lineage to dragons than their fellows, and the chapter winds up with a discussion on their attitudes to other races â" an attitude dictated mainly by hate and spite.The average Kobold is barely a challenge in close combat to a 1st level wizard, so Games Masters may take a great interest in the next chapter, Methods of Warfare. This is a study of how Kobolds routinely even the odds and if you want these tiny creatures to challenge a relatively high level party, all the tools are here. Rules are given for new Kobold traps, of both the mundane and magical variety, as well as how to use overwhelming numbers against strong party fighters.Roleplaying with Kobolds is an instruction on how to portray these creatures to your players in a manner that should get them thinking twice about low Challenge Rating monsters, as well as how to characterize one who actually opens up a dialogue with adventurers. This leads straight into Scenario Hooks and Ideas - no Games Master worth his salt will have trouble placing Kobolds in a scenario, but doing so in a manner that keeps them interesting can become a strain. Here, we have eight fleshed out ideas that can keep Kobolds fresh and challenging even to characters of 6th-8th level.For players looking for a change, a small chapter is included on using Kobolds as Player Characters - a challenge if there ever was one. No longer will Half-Orcs complain about being marginalized by society! Full rules are provided, as well as guidelines on how the various character classes appear when taken by a Kobold.The Slayer's Guide to Kobolds winds up with Ki'Chkeeshla's Lair, a full scenario ready to be plugged into an existing campaign and the Kobold Reference List. The latter includes Warband Leaders, Sorcerers, Sergeants, Taskmasters, Trapmakers and Hatchlings, all ready for Games Masters to use in their games.
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Add to basketSoft cover. Condition: Near Fine. A NF 4to, saddle-stapled d20 System RPG paperback (MGP 0018). The 32-page contents are clean, complete and securely bound. Aside from some light lateral stress creases near the spine and a touch of surface rubbing from shelf wear, the covers are also excellent.