ISBN: 9780201855715 - Interactive Computer Graphics: A Top-down Approach with Opengl (10 results)

- Hardcover
Seller: Virginia Martin, aka bookwitch, Concord, CA, U.S.A.Virginia Martin, aka bookwitch
Contact seller5-star sellerCondition: Used - Good
£ 9.20
£ 4.09 shippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Good. Dust Jacket Condition: Unknown. Small quarto, near fine in brown and orange pictorial boards. Light highlighting else VG. 521 pp. including index. Introductory text gets you started with 3D graphics. Each chapter is built around a nontrivial application program, key principles and techniques are explained in detail. Book.…

- Hardcover
Seller: Better World Books, Mishawaka, IN, U.S.A.Better World Books
Contact seller5-star sellerCondition: Used - Good
£ 14.29
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

- Hardcover
Seller: BooksRun, Philadelphia, PA, U.S.A.BooksRun
Contact seller5-star sellerCondition: Used - Fair
£ 20.44
Free ShippingShips within U.S.A.Quantity: 1 available
Hardcover. Condition: Fair. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

- Hardcover
Seller: Greenworld Books, arlington, TX, U.S.A.Greenworld Books
Contact seller5-star sellerCondition: Used - Very good
£ 21.75
Free ShippingShips within U.S.A.Quantity: 1 available
Condition: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

- Hardcover
Seller: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.Goodwill of Silicon Valley
Contact seller4-star sellerCondition: Used - Good
£ 22.35
£ 2.97 shippingShips within U.S.A.Quantity: 1 available
Condition: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.

- Softcover
Seller: LIBRERÍA SOLÓN, Madrid, M, SpainLIBRERÍA SOLÓN
Contact seller5-star sellerCondition: Used - Very good
£ 12.89
£ 33.37 shippingShips from Spain to U.S.A.Quantity: 1 available
Tapa Blanda. Condition: Bien. Tapa dura. Profusamente ilustrado. 9780201855715. Addison-Wesley. Estados Unidos. 1997. 24x19 centímetros. 521 páginas. Tapa blanda. Estado=Bien. Inglés.

- Hardcover
Seller: LIBRERIA LEA+, Santiago, RM, ChileLIBRERIA LEA+
Contact seller5-star sellerCondition: New
£ 23.96
£ 27.54 shippingShips from Chile to U.S.A.Quantity: 1 available
Dura. Condition: New. Dust Jacket Condition: Nuevo. 0. This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations 1080 gr. No Aplica (illustrator). Libro.…

- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
Contact seller5-star sellerCondition: Used - Fine
Original price: £ 7.3410% offCurrent price: £ 6.61
£ 87.60 shippingShips from Germany to U.S.A.Quantity: 1 available
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

- Hardcover
Seller: Buchpark, Trebbin, GermanyBuchpark
Contact seller5-star sellerCondition: Used - Very good
Original price: £ 7.3410% offCurrent price: £ 6.61
£ 87.60 shippingShips from Germany to U.S.A.Quantity: 1 available
Condition: Gut. Zustand: Gut | Seiten: 521 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar.

- Hardcover
Seller: SZ Global, Toronto, ON, CanadaSZ Global
Contact seller5-star sellerCondition: New
£ 131.39
£ 28.44 shippingShips from Canada to U.S.A.Quantity: 1 available
Hardcover. Condition: New. This introductory text recognizes that beginners learn computer graphics more quickly by doing it. Taking a top-down approach, the book gets you started early writing interesting 3D graphics programs. Each chapter is built around a non-trivial application program. In this programming context, key principles and techniques are explained as needed and in increasing detail.To enable this approach, the book first describes an important application programmer's interface-OpenGL-a graphics library now available on most platforms, from high-end graphics workstations to PCs. This high-level interface, plus a basic knowledge of C programming, allows you to generate complex interactive applications, even applications involving 3D viewing and event-driven input. OpenGL's well-defined architecture also facilitates the book's technical discussions of algorithm implementations.Professor Angel has based this text on his extensive experience teaching computer graphics to students and professionals in computer science, engineering, and other fields. In emphasizing applications programming, his presentation is both practical and enjoyable. At the same time, he covers all the topics required for a fundamental understanding of computer graphics, such as light-material interactions, shading, modeling, curves and surfaces, antialiasing, texture mapping, and compositing, as well as important hardware issues.The four images that appear on this cover are from a computer-generated video created by University of New Mexico students James Pinkerton and Brian Jones, and artists Thomas Keller andJohn Bell. The story of a robot named Ed and his discovery of self, the video was produced with a variety of graphics and robotic software, including OpenGL, Alias, WaveFront, Igrip, and ProEngineer. The images here show Ed in his work cell, the factory where robots work, a flower that Ed finds, and Ed's reassembly. 0201855712B04062001.…