Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: ThriftBooks-Reno, Reno, NV, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Language: English
Published by Southwest Times Record, 2018
ISBN 10: 0692082751 ISBN 13: 9780692082751
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Good. No Jacket. Stacey Bates (illustrator). Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Language: English
Published by Southwest Times Record, 2018
ISBN 10: 0692082751 ISBN 13: 9780692082751
Seller: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condition: Very Good. No Jacket. Stacey Bates (illustrator). May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Seller: Amazing Books Pittsburgh, Pittsburgh, PA, U.S.A.
Paperback. Condition: Good. Good sturdy copy, bend on top corner of front cover. Tight binding.//B1.
Seller: California Books, Miami, FL, U.S.A.
Condition: New.
Seller: Table of Contents, Omaha, NE, U.S.A.
Signed
Soft cover. Condition: Good. Signed by one of the contributors: "Here's to snagging some moments to pee alone! Meredith Spidel." Trade paperback. General wear to cover edges/corners. Front cover has a short bend near the lower vertical edge. Content pages are clean and unmarked. 185 pages. Signed by Illustrator.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Very Good.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 15.14
Quantity: Over 20 available
Add to basketCondition: New. In.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Paperback. Condition: Brand New. 176 pages. 8.50x5.38x0.59 inches. In Stock.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: London Bridge Books, London, United Kingdom
paperback. Condition: Fair.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books From California, Simi Valley, CA, U.S.A.
hardcover. Condition: Very Good.
Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 14.66
Quantity: Over 20 available
Add to basketPAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by The Oriental Ceramic Society, 1998
Seller: Jorge Welsh Books, Lisboa, Portugal
First Edition
Hardcover. Condition: Good. No Jacket. 1st Edition. English text; Hardcover (cloth); 21.4 x 28.3 cm; 0.889 Kg; 11 pages (Members of the Council, Transactions and Obituaries) plus 152 pages with various colour and black-and-white illustrations; Used book with almost no signs of shelf wear as the book is protected with a trimsleeve Dustwrapper. The interior is in very good condition.; Includes the following articles: Yaozhou wares: The eighth Hills Gold Medal Lecture by Zhuo Zhenxi; Changsha to Jingdezhen: In-glaze decoration in Chinese Ceramics from the 8th century to the 16th century by Stancey Pierson; Thinking with Pictures: Tomb Figures in the Chinese View of the Afterlife by Jessica Rawson; A Reassessment of Khmer Ceramics and Their Origins by John Guy; Kangxi (1662-1722) Wares by Lu Minghua; China and Russian chinoiserie in the 18th century by Tatiana Arapova; Qing dynasty Sepia and Rich Black Overlaze Enamel Decorated Porcelains Kangxi (1662-1722) Yongzheng (1723-1735) Qianlong (1736-1795) by Richard Littleton; If Pots Could Speak: the Old Art History and the New by Julia B. Curtis; From Ship's Captains to the Bloomsbury Group: the Late Arrival of Chinese Painting in Britain by Frances Wood; The Oriental Ceramic Society in Istanbul and Iran by Phillip N. Allen; and Summaries of Lectures by Oliver Watson and John Eskenzi.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 1839102446 ISBN 13: 9781839102448
Seller: Rarewaves.com UK, London, United Kingdom
Paperback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by Edward Elgar Publishing Ltd, GB, 2022
ISBN 10: 183910242X ISBN 13: 9781839102424
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
£ 130.48
Quantity: Over 20 available
Add to basketHardback. Condition: New. Computer simulations, serious digital games, and gamification add fun and engagement to business courses, while also improving students' learning outcomes. Computer Simulations and Gaming provides business educators with the theoretical background, selection foundations, and implementation advice they need to successfully select and implement computer simulations, serious digital games, and/or gamification elements.The book opens by defining computer simulations, serious digital games, and gamification, then highlights the learning theories that contribute to their effectiveness at improving learning outcomes. From there the authors provide information that helps educators select computer simulations, serious digital games, and/or gamification elements, by reviewing their benefits and drawbacks, identifying contextual considerations, and providing a heuristic. The authors then offer advice to prepare educators to implement computer simulations, serious digital games, and/or gamification elements in their classrooms. In addition, they have included a list of tools and resources as well as an annotated bibliography that point readers towards helpful additional information.In an ever-changing world of tech, business educators at all levels will come to rely on the helpful guidance in Computer Simulations and Gaming to engage students.