Seller: Hamelyn, Madrid, M, Spain
Condition: Como nuevo. : Este libro de texto proporciona los fundamentos teóricos y prácticos necesarios para implementar o ampliar sistemas de realidad virtual y aumentada (RV/RA) de forma independiente. Sirve a los estudiantes como una lectura complementaria ilustrativa para cursos que tratan sobre RV/RA, entre otros, en los campos de la informática, los medios de comunicación o las ciencias naturales y de la ingeniería. Gracias a su estructura modular, el volumen también es adecuado para el autoaprendizaje y puede utilizarse además como obra de consulta. EAN: 9783642289026 Tipo: Libros Categoría: Tecnología|Educación Título: Virtual und Augmented Reality (VR / AR) Autor: Ralf Dörner| Wolfgang Broll| Paul Grimm| Bernhard Jung Editorial: Springer Vieweg Idioma: de Páginas: 368 Formato: tapa blanda.
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Language: English
Published by Cham, Springer International Publishing., 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
23.5 cm x 15.5 cm, 0 g. XVI, 421 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Sprache: Englisch.
Condition: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.
Paperback. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Condition: New.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condition: As New. Unread book in perfect condition.
Seller: Basi6 International, Irving, TX, U.S.A.
Condition: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Language: English
Published by Springer International Publishing AG, Cham, 2018
ISBN 10: 3319821377 ISBN 13: 9783319821375
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health.To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics andterminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as Introduction to Serious Games, Entertainment Technology, Serious Game Design, Game-based Learning, and Applications of Serious Games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New.
Seller: ALLBOOKS1, Direk, SA, Australia
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 49.30
Quantity: Over 20 available
Add to basketCondition: New. In.
Condition: New.
Seller: Chiron Media, Wallingford, United Kingdom
Paperback. Condition: New.
Seller: ALLBOOKS1, Direk, SA, Australia
Brand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Seller: Ria Christie Collections, Uxbridge, United Kingdom
Condition: New. In English.
Condition: New.
Language: German
Published by Springer Fachmedien Wiesbaden, Weisbaden, 2019
ISBN 10: 3662588609 ISBN 13: 9783662588604
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Dieses Buch vermittelt Ihnen einen Eindruck von der Virtuellen und Augmentierten Realitaet Die aktualisierte und erweiterte Zweitauflage dieses umfassenden Buchs ueber Technologie der Virtuellen und Augmentierten Realitaet bietet Studierenden, Lehrenden, Forschenden, Anwendern und Interessierten einen wissenschaftlich fundierten und gleichzeitig praxisnahen Einstieg in die Grundlagen und Methoden von VR/AR. Der Leser erhaelt das theoretische Fundament, um: selbst VR/AR-Systeme zu realisieren oder zu erweitern User Interfaces und Anwendungen mit Methoden der VR/AR zu beurteilen und zu verbessern ein vertieftes Verstaendnis fuer die Nutzung von VR/AR zu entwickeln Hilfreiche Begleitlektuere fuer Studierende Studierenden dient dieses Lehrbuch als eine anschauliche Begleit- und Nachschlaglektuere zu Lehrveranstaltungen, die Virtual Reality / Augmented Reality (VR/AR) thematisieren, wie etwa in Medienwissenschaften und Informatik oder Natur- und Ingenieurwissenschaften. Der modulare Aufbau gestattet es, sowohl die Reihenfolge der Themen den Anforderungen der jeweiligen Unterrichtseinheit anzupassen als auch eine spezifische Auswahl fuer ein individuelles Selbststudium zu treffen.Potenzielle Anwender in Forschung und Industrie erhalten mit diesem Buch einen wertvollen Einblick in die faszinierenden Welten von VR/AR sowie ihre Moeglichkeiten und Grenzen.Autoren behandeln vielfaeltige Inhalte Das Gebiet der Virtual und Augmented Reality ist sehr umfangreich. Neben einer kurzen Einfuehrung behandeln die Autoren unter anderem die folgenden Inhalte: Wahrnehmungsaspekte von VR Virtuelle Welten und Computer Graphics VR/AR-Eingabegeraete und Tracking VR/AR-Ausgabegeraete Interaktionen in Virtuellen Welten Echtzeitaspekte von VR-Systemen Augmentierte Realitaet Fallbeispiele fuer VR/AR Authoring von VR/AR-Anwendungen Mathematische Grundlagen von VR/AR Lernen Sie mit diesem Buch die Grundlagen der Virtuellen und Augmentierten Realitaet kennen Dieses Buch ueber die Virtuelle und Augmentierte Realitaet ist sowohl fuer Praktiker und Interessierte im Selbststudium als auch fuer Studierende geeignet. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Condition: New.
Condition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Language: German
Published by Berlin/Heidelberg, Springer Vieweg., 2013
ISBN 10: 3642289029 ISBN 13: 9783642289026
Seller: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germany
24 cm. XV, 351 S., Ill., graph. Darst. Broschur. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Gestempelt. eXamen.press. Sprache: Deutsch.
Language: English
Published by Springer Nature Switzerland AG, CH, 2022
ISBN 10: 3030790614 ISBN 13: 9783030790615
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. 1st ed. 2022.
Language: English
Published by Springer International Publishing AG, Cham, 2016
ISBN 10: 3319461516 ISBN 13: 9783319461519
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
First Edition
Paperback. Condition: new. Paperback. The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015. It provides an introduction and gives guidance for the next generation of researchers in this field.The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloss Dagstuhl in July 2015. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Language: English
Published by Springer-Nature New York Inc, 2016
ISBN 10: 3319406116 ISBN 13: 9783319406114
Seller: medimops, Berlin, Germany
Condition: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.