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Language: English
Published by Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: Better World Books, Mishawaka, IN, U.S.A.
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Language: English
Published by Amsterdam: Elsevier, 2007
Seller: Antiquariat Thomas Haker GmbH & Co. KG, Berlin, Germany
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Hardcover/Pappeinband. Condition: Wie neu. 338 pages. Like new. Shrink wrapped. / Wie neu. In Folie verschweißt. Sprache: Englisch Gewicht in Gramm: 810.
Language: English
Published by Elsevier Science Ltd, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom
Condition: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.
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Seller: Ria Christie Collections, Uxbridge, United Kingdom
£ 106.43
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Language: English
Published by Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Language: English
Published by Emerald Publishing Limited, GB, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: Rarewaves USA United, OSWEGO, IL, U.S.A.
Hardback. Condition: New. Documents research on the impact of computer games on the learning of adults. Computer games and learning are characterized from a series of different theoretical and empirical viewpoints. Both civilian sector and military applications are presented. While effectiveness of game environments to support learning can be documented in terms of intensity and longevity of engagement (participants voting with their time), as well as the commercial success of the games, there is much less solid empirical information about what instructional outcomes are systematically achieved by the playing of individual and multiplayer games. This book will address these issues. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the state of the art in the use of computer game technology for teaching and measurement of learning in adults. Its unique focus is on the empirical impact, both qualitative and quantitative, of computer games on the learning of adults.
Language: English
Published by Emerald Group Pub Ltd, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: Revaluation Books, Exeter, United Kingdom
Hardcover. Condition: Brand New. 1st edition. 320 pages. 9.75x6.75x1.00 inches. In Stock.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
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Add to basketHRD. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Language: English
Published by Emerald Publishing Limited, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 127.91
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Add to basketHardback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Print on Demand pp. 340 1st Edition.
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextDocuments research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, thi.
Language: English
Published by Elsevier Science Ltd, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: AHA-BUCH GmbH, Einbeck, Germany
Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Documents research on the impact of computer games on the learning of adults. Designed for professionals in the gaming, simulation, assessment and evaluation, educational technology, and educational psychology communities, this book explores the use of computer game technology for teaching and measurement of learning in adults.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand pp. 340.
Language: English
Published by Elsevier Science Ltd, 2007
ISBN 10: 0080453430 ISBN 13: 9780080453439
Seller: preigu, Osnabrück, Germany
Buch. Condition: Neu. Computer Games and Team and Individual Learning | Harry O'Neil (u. a.) | Buch | Einband - fest (Hardcover) | Englisch | 2007 | Elsevier Science Ltd | EAN 9780080453439 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND pp. 340.