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Add to basketCondition: Used - Very Good. 2001. Hardcover. Cloth, no dj. Some minor shelf wear. Very Good.
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Add to baskethardcover. Condition: Very Good.
Condition: New. pp. xv + 379 Illus.
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Add to basketCondition: New. In English.
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Add to basketCondition: New. In.
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Add to basketCondition: New. pp. xv + 379.
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Add to basketPaperback or Softback. Condition: New. Guide to Dynamic Simulations of Rigid Bodies and Particle Systems 1.28. Book.
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Seller: California Books, Miami, FL, U.S.A.
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Published by Springer-Verlag GmbH, 2001
ISBN 10: 038795192X ISBN 13: 9780387951928
Language: English
Seller: Buchpark, Trebbin, Germany
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Add to basketCondition: Sehr gut. Zustand: Sehr gut | Seiten: 379 | Sprache: Englisch | Produktart: Sonstiges.
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Published by Springer London, Springer London, 2014
ISBN 10: 1447161165 ISBN 13: 9781447161165
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketTaschenbuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
Published by Springer London, Springer London, 2012
ISBN 10: 1447144163 ISBN 13: 9781447144168
Language: English
Seller: AHA-BUCH GmbH, Einbeck, Germany
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Add to basketBuch. Condition: Neu. Druck auf Anfrage Neuware - Printed after ordering - Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.This Guide to Dynamic Simulations of Rigid Bodies and Particle Systems presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.
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Add to basketCondition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Add to basketCondition: New. pp. 416.
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 416 pages. 9.25x6.10x0.94 inches. In Stock.
Published by Springer London, Springer London Okt 2012, 2012
ISBN 10: 1447144163 ISBN 13: 9781447144168
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
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Add to basketBuch. Condition: Neu. Neuware -This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.
Published by Springer London, Springer London Nov 2014, 2014
ISBN 10: 1447161165 ISBN 13: 9781447161165
Language: English
Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germany
£ 47.86
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Add to basketTaschenbuch. Condition: Neu. Neuware -This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.
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Add to basketCondition: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
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Add to basketHardcover. Condition: new. Excellent Condition.Excels in customer satisfaction, prompt replies, and quality checks.
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Hardcover. Condition: Like New. Like New. book.