£ 39.01
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Condition: New.
£ 41.26
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Add to basketCondition: As New. Unread book in perfect condition.
£ 42.93
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Hardcover. Condition: new. Hardcover. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
£ 49.68
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
£ 48.57
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Add to basketCondition: New. Get fast and secure shipping knowing your purchase helps empower our community to transform their lives through work.
£ 44.54
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Add to basketBuch. Condition: Neu. Neuware - Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases.
£ 57.73
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Add to basketHardback. Condition: New. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases.
£ 44.18
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Add to basketCondition: As New. Unread book in perfect condition.
£ 47.65
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Add to basketCondition: New.
£ 66.13
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Add to basketHardback. Condition: New. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases.
£ 53.58
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Add to basketCondition: New. KlappentextInitially announced as Project Dolphin , the GameCube would represent Nintendo s transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine s memory, and was written.
£ 64.25
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Add to basketHardback. Condition: New. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases.
£ 63.98
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Add to basketHardcover. Condition: new. Hardcover. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
£ 89.86
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Add to basketHardcover. Condition: new. Hardcover. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
£ 64.48
Convert currencyQuantity: 13 available
Add to basketHardback. Condition: New. Initially announced as 'Project Dolphin', the GameCube would represent Nintendo's transition to the world of digital media. The GameCube Anthology is a unique and original book celebrating the machine's memory, and was written by the same author who brought you the Nintendo 64 Anthology. The year was 1999. As the new century and millennium dawned, so did a new era of gaming. The graphic quality of console productions was nearing that of the pre-rendered 3D that had astonished us a few years earlier on the PlayStation especially. In the space of a few years, our hopes became reality. Brought to life by the new, so-called '128-bit generation' of consoles. Nintendo would have to play the pioneers if they hoped to compete. Up against their old enemy (Sega), a new and successful console (PlayStation), and the powerful newcomer from the PC industry (Microsoft), the Kyoto-based company geared up for a new console war. From the Cube's origins to the end of its life cycle, the GameCube Anthology covers it all in this new and richly illustrated account. CONTENTS: GameCube History Complete Software Library (647 games) Hardware Collectible Games and Objects Collector's Special (1272 versions of the GameCube releases.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 38.14
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Add to basketCondition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 38.14
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Add to basketCondition: As New. Unread book in perfect condition.
Condition: NEW.
£ 41.60
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
£ 29.40
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Add to basketCondition: Sehr gut. Zustand: Sehr gut | Seiten: 360 | Sprache: Französisch | Produktart: Bücher.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 48.33
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
£ 48.32
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Add to basketHRD. Condition: New. New Book. Shipped from UK. Established seller since 2000.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 48.32
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Seller: GreatBookPricesUK, Woodford Green, United Kingdom
£ 48.92
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Add to basketCondition: As New. Unread book in perfect condition.
Published by Geeks-Line, Emerainville, 2020
ISBN 10: 238017010X ISBN 13: 9782380170108
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. 360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide. Everything you need to know about Nintendo 64!September 29th, 2016, marks the Nintendo 64s twentieth anniversary. To celebrate the birth of this incredibly avant-gardist machine, Matt Manent has written the most comprehensive and remarkable book about this legendary console. Over 360 pages long, this book inventories and chronicles the entire game library (388 games sold in Japan, the US, Europe, and Australia), sifts through the canceled games, accessories, collectors editions, and, of course, every Nintendo 64 version and bundle. By interviewing the people involved at the time Martin Hollis (Rare GoldenEye) and Eric Caen (Titus Superman; acknowledged as one of the machines worst games), Matt Manent has worked to make this book an encyclopedia honoring the Nintendo 64 weve all come to love. 360 pages, 388 game reviews (all games reviewed), interviews, complete history, Collector's Guide. Everything you need to know about Nintendo 64! Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
£ 36.54
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Add to basketCondition: Gut. Zustand: Gut | Seiten: 544 | Sprache: Französisch | Produktart: Bücher.
Condition: New.
Published by Geeks-Line, Emerainville, 2023
ISBN 10: 2380170304 ISBN 13: 9782380170306
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. The Game Boy & Virtual Boy Anthology - Gold Edition offers a look back at the radically opposed destinies of these two consoles. When writing this Gold Edition, Math Manent (also author of N64 & GameCube Anthologies) surrounded himself with an exceptional team and set about creating the most complete books possible on both of these Nintendo platforms. This Gold Edition from Geeks-Line presents the complete catalog of both the Game Boy and Virtual Boy libraries published worldwide, cataloging 1,072 games (1,050 on Game Boy, 22 on Virtual Boy), canceled titles, accessories (including the most absurd and insane), as well as the collectors' versions of Game Boy Pocket and Game Boy Light. The hardware chapter reveals Nintendo's technical choices and the technology used according to costs and constraints. Finally, we have included anaglyph glasses to fully appreciate the Virtual Boy's 3D graphics! Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.