Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Cycle Books LA, South el monte, CA, U.S.A.
hardcover. Condition: Acceptable.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: BookHolders, Towson, MD, U.S.A.
Condition: Very Good. [ No Hassle 30 Day Returns ][ Ships Daily ] [ Underlining/Highlighting: NONE ] [ Writing: NONE ] [ Edition: first ] Publisher: Wizards of the Coast Pub Date: 3/1/2003 Binding: Hardcover Pages: 160 first edition.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Griffin Books, Stamford, CT, U.S.A.
hardcover. Condition: Good. Hardcover in pictorial boards. Bumped corners, light crinkle to pages. Please email for photos. Larger books or sets may require additional shipping charges. Books sent via US Postal.
Language: English
Published by Wizards of the Coast, 2003
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: City Lights Bookshop, London, ON, Canada
Hardcover. Condition: Near Fine. Superficial scuffing only visible in shifting light, light wear to corners. Light sunning to spine.
Language: English
Published by Wizards of the Coast, 1999
ISBN 10: 078692649X ISBN 13: 9780786926497
Seller: Noble Knight Games, Fitchburg, WI, U.S.A.
Hardcover. Condition: Very Good. Wizards of the Coast Dungeons & Dragons (3rd Edition) (d20) - Sourcebooks Arms and Equipment Guide (VG+/NM)Manufacturer: Wizards of the CoastProduct Line: Dungeons & Dragons (3rd Edition) (d20) - SourcebooksType: HardcoverCode: WOC88159Copyright Date: 2003Page Count: 160Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+/NM. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:The well-stocked pages of this book hold an impressive inventory of merchandise to get you into and out of all manner of trouble, including a caravan load of equipment, trade goods, alchemical items, poisons, mounts, and vehicles; over 230 magic weapons and armors, such as the flameshroud axe, lance of the unending charge, and vampire hunter armor; over 125 magic items, including new artifacts, such as elixir armor, rings of the hive mind, the ghost rod, and the bag of endless caltrops; and rules for vehicle combat on land, sea, and air.Within these pages, players and Dungeon Masters will find what they need to outfit their characters for nearly every contingency.