Language: English
Published by International Society for Technology in Education, 2019
ISBN 10: 1564847985 ISBN 13: 9781564847980
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Seller: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condition: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Language: English
Published by International Society for Techno, 2019
ISBN 10: 1564847985 ISBN 13: 9781564847980
Seller: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condition: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Language: English
Published by International Society for Technology in Educa 6/15/2019, 2019
ISBN 10: 1564847985 ISBN 13: 9781564847980
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Power Up Your Classroom: Reimagine Learning Through Gameplay. Book.
Seller: Jenson Books Inc, Logan, UT, U.S.A.
paperback. Condition: Good. The item is in good condition and works perfectly, however it is showing some signs of previous ownership which could include: small tears, scuffing, notes, highlighting, gift inscriptions, and library markings.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: As New. Unread book in perfect condition.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
Condition: New.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New.
Language: English
Published by International Society for Technology in Education, 2019
ISBN 10: 1564847985 ISBN 13: 9781564847980
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
£ 33.04
Quantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Print on Demand.
Seller: Biblios, Frankfurt am main, HESSE, Germany
Condition: New. PRINT ON DEMAND.
Language: English
Published by INTL SOCIETY FOR TECHNOLOGY ED, 2019
ISBN 10: 1564847985 ISBN 13: 9781564847980
Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. With a uniquely engaging style, Power Up Your Classroom helps educators understand the benefits of gamification and game-based learning, and empowers them to design learning experiences that leverage gameplay to increase motivation and engagement, and build.
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn to design learning experiences that leverage gameplay to increase motivation and engagement, while building classroom community.By the time Lindsey Blass and Cate Tolnai's paths crossed, both had taken a path from teacher to coach to central/county office roles focused on innovative learning design, all while noticing three trends that extended beyond their classrooms: students who weren't able to own and connect to their learning experience became disengaged; students and teachers alike had a general fear of failure; and teachers were perplexed at how to design learning experiences that fostered student choice and celebrated failure as an opportunity for iteration.Together, they began to ask . what if What if we designed learning experiences that leveraged the power of gameplay to create more motivated learners What if we modeled this type of learning with educators so they could experience the impact firsthand and spread the excitement and innovation in their classrooms What if learning was fun for both students and teachers This book:¿ Includes visual elements that model the theme of engaging in a game with tips, hints and suggestions sprinkled throughout the chapters.¿ Features a downloadable full-color game board that can be used in tandem with the book.¿ Provides access to an accompanying website that offers dynamic elements and book study questions.¿ Features the voices of experts and innovators in the fields of gamification and game-based learning.With a uniquely fun and inviting format, Power Up Your Classroom helps educators implement gamification and game-based learning in their classes to drive student engagement and learning.