Published by Packt Publishing, Limited, 2018
ISBN 10: 1787121798 ISBN 13: 9781787121799
Language: English
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Published by Packt Publishing 8/18/2023, 2023
ISBN 10: 1803245158 ISBN 13: 9781803245157
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Add to basketPaperback or Softback. Condition: New. Practical Game Design - Second Edition: A modern and comprehensive guide to video game design 1.68. Book.
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Add to basketCondition: New. pp. 446 2nd ed. edition NO-PA16APR2015-KAP.
Published by Packt Publishing 2018-04-19, 2018
ISBN 10: 1787121798 ISBN 13: 9781787121799
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Published by Packt Publishing Limited, 2023
ISBN 10: 1803245158 ISBN 13: 9781803245157
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Published by Packt Publishing Limited, 2018
ISBN 10: 1787121798 ISBN 13: 9781787121799
Language: English
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Published by Packt Publishing Limited, 2018
ISBN 10: 1787121798 ISBN 13: 9781787121799
Language: English
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Arm yourself with the practical skills and cutting-edge insights necessary to successfully design captivating games across a variety of genres and platformsPurchase of the print or Kindle book includes a free PDF Elektronisches BuchKey FeaturesMaster the skills, processes, and techniques essential for working in a professional settingGrasp the core principles and processes of level design, world building, and storytellingDesign, implement, and refine high-quality features and mechanics for contemporary video gamesBook DescriptionIf you're in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you'll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You'll then be introduced to level design, interactive storytelling, user experience and accessibility.By the end of this game design book, you'll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.What you will learnDefine the scope and structure of a game projectConceptualize a game idea and present it to othersDesign gameplay systems and communicate them clearly and thoroughlyBuild and validate engaging game mechanicsDesign successful games as a service and prepare them for live operationsImprove the quality of a game through playtesting and meticulous polishingWho this book is forWhether you are a student eager to design your very first game or a game designer looking to expand your skill set, this book will help you master the fundamentals of game design across all stages of game development. With a focus on best practices and a pragmatic approach, Practical Game Design offers insights into the art and craft of game design from two senior game designers, with insider knowledge that even veterans will find valuable. While prior experience with game development is not absolutely necessary, having basic knowledge of popular video games will prove helpful.Table of ContentsIntroducing the Game Production ProcessPreparing a Game ConceptScoping a Game ProjectCreating Design DocumentationUnderstanding Game MechanicsDesigning Systems and FeaturesMaking PrototypesDesigning Compelling Stories for GamesThe Fundamentals of Level DesignCreating CharactersBalancing Your Content and SystemsBuilding a Great User Interface and User ExperienceMaking Your Games AccessibleMastering Games as a ServiceUnderstanding Monetization TechniquesThe Final 10%.
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Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Design accessible and creative games across genres, platforms, and development realities Key Features:Implement the skills and techniques required to work in a professional studio Ace the core principles and processes of level design, world building, and storytelling Design interactive characters that animate the gaming world Book Description: If you are looking for an up-to-date and highly applicable guide to game design, then you have come to the right place! Immerse yourself in the fundamentals of game design with this book, written by two highly experienced industry professionals to share their profound insights as well as give valuable advice on creating games across genres and development platforms. Practical Game Design covers the basics of game design one piece at a time. Starting with learning how to conceptualize a game idea and present it to the development team, you will gradually move on to devising a design plan for the whole project and adapting solutions from other games. You will also discover how to produce original game mechanics without relying on existing reference material, and test and eliminate anticipated design risks. You will then design elements that compose the playtime of a game, followed by making game mechanics, content, and interface accessible to all players. You will also find out how to simultaneously ensure that the gameplay mechanics and content are working as intended. As the book reaches its final chapters, you will learn to wrap up a game ahead of its release date, work through the different challenges of designing free-to-play games, and understand how to significantly improve their quality through iteration, polishing and playtesting. What you will learn:Define the scope and structure of a game project Conceptualize a game idea and present it to others Design gameplay systems and communicate them clearly and thoroughly Build and validate engaging game mechanics Design successful business models and prepare your games for live operations Master the principles behind level design, worldbuilding and storytelling Improve the quality of a game by playtesting and polishing it Who this book is for: Whether you are a student eager to design a game or a junior game designer looking for your first role as a professional, this book will help you with the fundamentals of game design. By focusing on best practices and a pragmatic approach, Practical Game Design provides insights into the arts and crafts from two senior game designers that will interest more seasoned professionals in the game industry.
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Add to basketCondition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Immerse yourself in the fundamentals of game design. Are you are looking to take the creative lead and make better game designs faster? Then you have come to the right place. The book builds up the basics of game design one simple piece at a time. Written .