Hey, I'm Miles Foster. I build games with Unity and C#, and I've spent more time explaining code than writing it—which, honestly, is how you get good at both.
It started with helping friends debug their game jam projects at 2 a.m., and somewhere in there I realized I liked the teaching part just as much as the building part. Most of what I know now came from breaking my own projects and figuring out why, then finding a way to explain it that doesn't sound like a textbook. If it's confusing, I want to make it make sense.
When I'm not staring at a script that refuses to compile, you'll find me at a climbing gym, or trying to keep a houseplant alive for once.