Marco Castorina

Marco Castorina first got familiar with Vulkan while working as a driver developer at Samsung. Later he developed a 2D and 3D renderer in Vulkan from scratch for a leading media-server company. He later joined a graphics driver performance team focusing on D3D12 and now works in GPU architecture modelling. In his spare time, he keeps up to date with the latest techniques in real-time graphics. He also likes cooking and making music.