Guido Schmidt

Guido Schmidt spent over 20 years in the game industry and worked for companies like Ubisoft, Paradox Interactive and Remedy. Starting out as a programmer he quickly transitioned into Game Design and later into Game Director roles. His focus on getting into the human psyche combined with his experience in game development created a unique understanding of how teams function, what is important when working with other people and how to become a better designer. It is the little things that make or break a game. The less tangible glue in between the cracks that make a project solid or fragile and this has been his interest for the larger part of his career.

He likes to talk to people, so you can always drop him an email on authorguidoschmidt@gmail.com or visit his author page on Facebook: https://www.facebook.com/AuthorGuidoSchmidt

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