Dax started in the video game industry in the late 1990’s. During his tenure in the industry, Dax pioneered game systems design at multiple independent and AAA studios while refining and defining the sub-discipline. In recent years, he has become a Course Director at Full Sail University, specializing in teaching new students the concepts and tools of the Systems Designer.
Selection of Game Design Credits
Star Wars: Obi-Wan, Systems and Level Designer
Star Wars: Jedi Starfighter, Systems and Level Designer, QA Liaison
Star Wars: Bounty Hunter: Systems and Level Designer
Gladius: Systems Designer
Syphon FIlter franchise: Lead Designer & Systems Designer
Spider Man 3: Lead Systems Designer
Marvel Ultimate Alliance 2: Lead Systems Designer
Guitar Hero 7: Systems Designer
Studio Lead Systems Designer for Row Sham Bow Games
Systems Design Consultant for multiple current projects
Education Background
Full Sail University Course Director since 2013
Created new curriculum for level design students
Created new curriculum and multiple classes for systems design students
Teaches introduction to systems design currently
Teaches methods included in this book to students on a daily basis
Teaches curriculum design to junior faculty