Anders Blixt

I am a middle-aged chap with a lovely family in Stockholm, Sweden. I currently earn my living as a tech writer and use my spare time to make up fantastic stories.

I fell in love with science fiction at the age of eight, when my father gave me Jules Verne's 20,000 Leagues Under the Sea with the encouraging words: "I liked this story when I was a kid", i.e. around 1935. A few years later, I entered JRR Tolkien's Middle-earth thanks to the school library. Still today, my mind often walks in the forest of Lothlórien or treks across the wasteland of Syrtis.

My father worked for three decades with cutting-edge aerospace engineering, e.g. scientific satellites and rocket electronics, at SAAB Space. Thanks to him, I got interested in space exploration. But I chose political science and modern languages for my academic studies, because my math proficiency was insufficient for entering the Chalmers polytech university.

I have been writing role-playing games since the late 1970s. In the mid-1980s, I master-minded the development of Sweden's two best-selling RPG brands: Drakar och Demoner and Mutant. The most incredible job I have ever had.

And in the 1990s, I expanded my authorial range by writing two non-fiction books about United Nations’ military observer missions in Asia and a few Swedish fantasy and science fiction novels. I have also worked as a science journalist covering radiation protection and crisis management issues, and served in civilian positions in multinational nation-building operations, e.g. UNPROFOR in Bosnia and EUPOL in Afghanistan.

In 2015 I published my first English science fiction novel, the alternate-1940s spy adventure The Ice War. It is available as a printed book and as an e-book at Amazon. My current favourite SF angle is dieselpunk and other retro styles.

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