John Funge (www.jfunge.com) is a co-founder and one of the lead scientists at a new Silicon Valley based company focusing on AI effects for computer entertainment. John previously worked at Sony Computer Entertainment America's (SCEA) research lab. Before that John was a member of Intel's Microcomputer Research Lab (MRL). He received a B.Sc. in Mathematics and Computer Science from King's College London in 1990, an M.Sc. in Computation from Oxford University in 1991, and a Ph.D. in Computer Science from the University of Toronto in 1998. For his Ph.D. John successfully developed a new approach to high-level control of characters in games and animation. John is the author of numerous technical papers and two books, including his new book Artificial Intelligence for Computer Games: An Introduction (www.ai4games.org). John is the Associate Editor for AI and Goal-Directed Action Planning for the International Journal of Intelligent Games and Simulation (IJIGS) and a member of the International Game Developers Association (IGDA) Artificial Intelligence Interface Standards Committee (AIISC). His current research interests include computer games, machine learning, knowledge representation and new democratic methods.