Les Pardew

I started writing books as a request from a publisher after a presentation I gave on game art at a game developer's conference. My first book, "Game Art for Teens" was a great success so several other books soon followed. I love sharing my experience of over 3 decades in the video game and animation field. I've also branched out and wrote a few books about fine art and business.

I am a creative person at heart and love developing great interactive experiences. I started working in video games in 1987 after a short career as an animator and portrait artist. I found the industry fascinating and fell in love with creating art on a computer. Over the years, I've founded 2 development companies and have worked on more than 150 published game titles including StarCraft Brood Wars, Tiger Woods Golf, Guitar Hero Mobile, Super Star Wars, NCAA Basketball, Rainbow Six, Top Gear Rally II, Abe's Oddworld Adventures, Dance Sensation, James Bond 007, The Bible Game, Family Village and many many more.

I am an avid reader and tend to always have a book with me at any time. Now days my books are all on my cell phone.

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