Xna 4.0 Game Development by Example
Language: English
Published by Packt Publishing, Limited, 2011
- Softcover
- New

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- Title
- Xna 4.0 Game Development by Example
- Author
- Kurt Jaegers
- Publisher
- Packt Publishing, Limited
- Publication year
- 2011
- Condition
- New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1849692408
- ISBN 13
- 9781849692403
Create your own exciting games with Visual Basic and Microsoft XNA 4.0 with this book and ebook
- Visual Basic edition of Kurt Jaegers' XNA 4.0 Game Development by Example. The first book to target Visual Basic developers who want to develop games with the XNA framework
- Dive headfirst into game creation with Visual Basic and the XNA Framework
- Four different styles of games comprising a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer
- Games that gradually increase in complexity to cover a wide variety of game development techniques
- Focuses entirely on developing games with the free version of XNA
- Packed with many suggestions for expanding your finished game that will make you think critically, technically, and creatively.
- Fresh writing filled with many fun examples that introduce you to game programming concepts and implementation with XNA 4.0
In Detail
XNA Game Studio enables hobbyists and independent game developers to easily create video games, and now gives that power to Visual Basic developers. XNA lets you bring your creations to life on Windows, the Xbox 360 and the Windows Phone platforms. The latest release of XNA has added support to Visual Basic and therefore, Visual Basic developers now have the power to give life to their creativity with XNA.
This book covers both the concepts and the implementations necessary to get you started on bringing your own creations to life with XNA. It presents four different games, including a puzzler, space shooter, multi-axis shoot 'em up, and a jump-and-run platformer. Each game introduces new concepts and techniques to build a solid foundation for your own ideas and creativity.
This book details the creation of four games, all in different styles, from start to finish using Visual Basic and the Microsoft XNA framework. Beginning with the basics of drawing images to the screen, the book then incrementally introduces sprite animation, particles, sound effects, tile-based maps, and path finding. It then explores combining XNA with Windows Forms to build an interactive map editor, and builds a platform-style game using the editor-generated maps. Finally, the book covers the considerations necessary for deploying your games to the Xbox 360 platform.
By the end of the book, you will have a solid foundation of game development concepts and techniques as well as working sample games to extend and innovate upon. You will have the knowledge necessary to create games that you can complete without an army of fellow game developers at your back.
A step-by-step tutorial for using Visual Basic with Microsoft XNA to create four different styles of video games.
What you will learn from this book
- Install the Microsoft XNA Framework and its required tools
- Build XNA Game projects and associated XNA Content projects
- Create a puzzle-style game exploring the concepts of game states, recursion, and 2D animation
- Add sound effects to your game with a "fire-and-forget" sound effects manager
- Create a particle system to generate random explosions
- Implement sound effects, collisions, and particle-based explosions by building a space shooter inside a chaotic asteroid field
- Implement the A* path-finding algorithm to allow enemies to track down the player
- Generate tile-based maps and path-finding enemy tanks amidst a storm of bullets in a multi-axis shooter
- Combine XNA and Windows Forms to create a map editor for a multi-layered tile map engine
- Run, jump, and squash enemies in a side-scrolling platform using the maps from your editor
Approach
This book is a step-by-step tutorial that includes complete source code for all of the games covered. It adopts an engaging style to teach all the game development concepts. Each block of code is explained, and game development concepts are diagrammed and covered in detail. Each game begins with a concept description and concludes with suggestions for expanding on the finished game.
Who this book is written for
If you are an aspiring game developer who wants to take a shot at creating games for the Microsoft Windows platform with the XNA Framework, then this book is for you. Using this book, you can get started with creating games without any game development experience. A basic knowledge of Visual Basic would be needed to kickstart your game development.
"Synopsis" may belong to another edition of this title.
About the Author
Kurt Jaegers
Kurt Jaegers is a database administrator by day, and a long-time hobbyist game developer, having built games for everything from the Commodore 64 to the Xbox 360. He is the owner of xnaresources.com, one of the earliest XNA-focused tutorial websites.
"About the title" may belong to another edition of this title.
Books Puddle
Woodside, NY, U.S.A.
AbeBooks seller since November 22, 2018
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