WOD Armory 2 Reloaded (World of Darkness). This item is unavailable.
Malcolm Sheppard/ Travis Stout/ John Newman/ Stew Wilson/ Matt McFarland/ Alex Scokel
47 ratings by Goodreads
Language: English
Published by White Wolf Publishing, 2009
- Hardcover
- New

Seller: Revaluation Books, Exeter, United KingdomRevaluation Books
5-star seller
AbeBooks seller since January 6, 2003
Unavailable
Hardcover
Condition: New
£ 52.65
Item description from seller
192 pages. 11.00x8.50x0.80 inches. In Stock.
Seller Inventory # 1588463621
- Title
- WOD Armory 2 Reloaded (World of Darkness)
- Author
- Malcolm Sheppard/ Travis Stout/ John Newman/ Stew Wilson/ Matt McFarland/ Alex Scokel
- Publisher
- White Wolf Publishing
- Publication year
- 2009
- Condition
- Brand New
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 1588463621
- ISBN 13
- 9781588463623
- Item weight
- 0.84 kilograms
Lock And Load
Sometimes it's about tactics. Sometimes it's about personal skill. Sometimes it's about teamwork. And sometimes it's just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?
A Character Book for World of Darkness
o An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
o A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
o Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
o A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.
Sometimes it's about tactics. Sometimes it's about personal skill. Sometimes it's about teamwork. And sometimes it's just about having a big enough gun to kill every last enemy in the room with a few squeezes of the trigger. There are a lot of options for mayhem. Why choose just one?
A Character Book for World of Darkness
o An array of artifact weapons, both blessed and cursed, where each can be used as the focus of an entire story. These weapons are both blessed and cursed
o A new look at Fighting Styles in the World of Darkness: Old styles are reexamined, and several new styles are introduced, each with new rules, histories, and characters to go along with them.
o Rules for future weapons, the high-tech, bleeding-edge armament that characters might bring to bear against the horrors of the World of Darkness.
o A whole chapter devoted to hacking apart the combat mechanics of the Storytelling System and rebuilding them so they suit the needs of your game. Gritty combat? Blood-soaked cinematics? Monster-specific rules tweaks? All that, and more.
"Synopsis" may belong to another edition of this title.