Using Technology in the Classroom
Bitter, Gary G.; Pierson, Melissa E.
Language: English
Published by Allyn & Bacon, 1998
- Softcover
- Used

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- Title
- Using Technology in the Classroom
- Author
- Bitter, Gary G.; Pierson, Melissa E.
- Publisher
- Allyn & Bacon
- Publication year
- 1998
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0205287697
- ISBN 13
- 9780205287697
- Edition
- 4th Edition
Highlights the essential topics related to technology in education. Shows students how to integrate technology into education. Includes "Only the Best" CD-ROM from ASCD. Expanded discussion of Ethics, Equity, and Social Issues (Ch. 14).
"Synopsis" may belong to another edition of this title.
From the Back Cover
“I have used Bitter’s book since the first edition and have yet to find a better textbook focusing on the same topic.... I feel that the material in this text is very important for developing an understanding of educational technology.”
–Bonnie Kunel, Villa Julie College
Thoroughly revised and updated, this text includes the most current information on the use of technology in the classroom. Topics covered in this book include social, ethical, legal and human issues in educational technology. The book also contains discussion of emerging technologies, e-portfolios, podcasting, and digital storytelling, as well as coverage of how to utilize each of these elements to develop and implement a technology-rich curriculum.
New to This Edition
Extensive updates throughout keep this text completely current!
- New coverage in Chapter 3 includes discussion of blogging, wikis, Web 2.0, RSS, V-logs, text and instant messaging; digital divide; and social networking, which is also discussed in Chapter 5. New coverage in Chapter 9 includes integrating technology in early childhood, educationally challenged, and multi-disciplinary activities.
- The assistive technologies section in Chapter 4 has been expanded with more detail to help students understand options for working with exceptional learners.
- Expanded discussions in Chapters 6 and 7 provide useful insights for teachers about how students can digitally research information.
- All new Chapter 10, Gaming and Virtual Environments and an expanded discussion of simulations and data analysis in Chapter 12 emphasize how these applications can be applied in the curriculum. The chapters include many new examples to illustrate how games, virtual environments, and simulations can be used successfully for motivation as well as to increase student achievement. Chapter 14 emphasizes video, sound, and graphics for authoring and presenting with multimedia technology. Step-by-step directions for podcasting, including iPod applications, are provided.
- Chapter 15 includes detailed discussions on assessment and e-portfolios, emphasizing technology as a data collection tool.
- Chapter 16 emphasizes professional practice using and applying technology for lesson plans, parent letters, educational funding, classroom layouts, professional development, and becoming a professional educator with supporting related associations.
- TECHNOLOGY ADVANTAGE An author-created companion website, www.ablongman.com/bitter7e, provides instructor PowerPointTM presentations and student simulations, technology skills tutorials, software samples, and an online study guide.
"About the title" may belong to another edition of this title.
Project HOME Books
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