Unity Networking Fundamentals

Language: English

Published by APress, US, 2021

1484273575 / 9781484273579

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Learn the fundamentals of networking with Unity and C#. This book covers a variety of topics, including accessing data using RESTful APIs, local networked games, and creating multiplayer online games using client-server architecture.The book provides the basics of networking, sockets, TCP vs. UDP, client-server architecture, serialization, RESTful APIs, network latency, and client-side prediction. Projects are presented to illustrate the concepts, including a chat client/server overlay for your game, and a 3D maze game that allows up to four players to connect over the network.By the end of the book, you will be familiar with low-level networking concepts such as protocols and architecture as well as high-level knowledge on how to create applications that use a client/server architecture for multiplayer games.What You Will LearnKnow the difference between TCP and UDP, and the pros and cons ofthese protocolsCreate client-server multiplayer games in Unity using C#Receive and process data from a remote server using RESTful APIsUnderstand latency and how to mitigate its impact Who This Book Is ForReaders familiar with Unity and C# development who want to create multiplayer games.

Seller Inventory # LU-9781484273579

Title
Unity Networking Fundamentals
Author
Khagendra Kumar, Sloan Kelly
Publisher
APress, US
Publication year
2021
Condition
New
Binding
Paperback
Language
English
ISBN 10
1484273575
ISBN 13
9781484273579

Rarewaves.com UK

London, United Kingdom

5-star seller

AbeBooks seller since June 11, 2025

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