Unity Game Development Blueprints
John Doran
From AHA-BUCH GmbH, Einbeck, Germany
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AbeBooks Seller since 14 August 2006
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Add to basketFrom AHA-BUCH GmbH, Einbeck, Germany
Seller rating 5 out of 5 stars
AbeBooks Seller since 14 August 2006
Quantity: 1 available
Add to basketAbout this Item
nach der Bestellung gedruckt Neuware - Printed after ordering - NA. Seller Inventory # 9781783553655
Bibliographic Details
Title: Unity Game Development Blueprints
Publisher: Packt Publishing
Publication Date: 2014
Binding: Taschenbuch
Condition: Neu
About this title
About This Book
Who This Book Is For
If you want to build enticing projects with Unity, this book is for you. Readers who are familiar with the basics of how to create simple projects in Unity will have an easier time.
What You Will Learn
In Detail
Unity 3D is a powerful and popular game development tool that has taken game developers by storm. It is a cross-platform game engine, enabling you to write your game once and then port it to PCs, consoles, and even the Web, making it a great choice for both indie and AAA developers. Unity combines serious power with a friendly, easy-to-use interface.
Unity Game Development Blueprints takes you on an exciting journey where you'll learn how to use Unity to its best by building a project in 2D, then a 3D game with 2D gameplay, and finally a 3D title.
An easy-to-follow guide with each project containing step-by-step explanations, diagrams, screenshots, and downloadable materials. Concepts in Unity and C# are explained.
John P. Doran
John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams with members ranging from just himself to over 70, in student, mod, and professional projects. He previously worked at LucasArts on Star Wars: 1313 as a game design intern; the only junior designer on a team of seniors. He was also the lead instructor of DigiPen-Ubisoft Campus Game Programming Program, instructing graduate-level students in an intensive, advanced-level game programming curriculum. John is currently a technical designer in DigiPen's Research and Development department. In addition to that, he also tutors and assists students on various subjects while giving lectures on game development, including C++, Unreal, Flash, Unity, and more. In addition to this title, he has authored Getting Started with UDK and Mastering UDK Game Development, and co-authored UDK iOS Game Development Beginner's Guide; he is also the author of the UDK Game Development video—all available from Packt Publishing.
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