Unity in Action, Second Edition : Multiplatform Game Development in C
Joesph Hocking
Sold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since 14 August 2006
New - Soft cover
Condition: Neu
Quantity: 1 available
Add to basketSold by AHA-BUCH GmbH, Einbeck, Germany
AbeBooks Seller since 14 August 2006
Condition: Neu
Quantity: 1 available
Add to basketNeuware - With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality. Unity in Action, Second Edition teaches readers to write and deploy games with the Unity game development platform. Fully updated to include the latest changes to Unity, new best practices, and an entire chapter on building 2D platformers with Unity's expanded 2D toolkit, this book is essential for any aspiring game developer.Key features Hands-on examples Clear explanations Excellent graphicsWritten for those who know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed. Unity is a professional-quality game engine used to create video games targeting a variety of platforms.
Seller Inventory # 9781617294969
With a huge ecosystem of pre-built game assets, an enthusiastic community of fellow developers, and support for nearly every platform, Unity is a great choice to make your dream game a reality.
Unity in Action, Second Edition teaches readers to write and deploy games with the Unity game development platform. Fully updated to include the latest changes to Unity, new best practices, and an entire chapter on building 2D platformers with Unity's expanded 2D toolkit, this book is essential for any aspiring game developer.
Key features
• Hands-on examples
• Clear explanations
• Excellent graphics
Written for those who know how to program, in C# or a similar OO language. No previous Unity experience or game development knowledge is assumed.
Unity is a professional-quality game engine used to create video games targeting a variety of platforms.
Joe Hocking is a software engineer specializing in interactive media development (especially video games). He currently works for Synapse Games and has taught classes at the University of Illinois at Chicago, the School of the Art Institute of Chicago, and Columbia College Chicago.
"About this title" may belong to another edition of this title.
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