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DESCRIPTION
A lot goes into publishing a successful game: amazing artwork, advanced programming techniques, creative story and gameplay, and highly-collaborative teamwork―not to mention flawless rendering and smooth performance on platforms ranging from game consoles to mobile phones. The Unity game development platform combines a powerful rendering engine with the professional code and art workflow tools needed to bring games to life.
Unity in Action focuses on the programming part of game development (as opposed to art or design) and teaches readers to create projects in multiple game genres. Building on existing programming experience, readers will work through examples using the Unity toolset, adding the skills needed to go from application coder to game developer. They will leave the book with a well-rounded understanding of how to create graphically driven 2D and 3D applications.
Key Features
Covers Unity’s new 2D game featuresSimplifies 3D game development
Make games for Windows, Mac, iOS, Android, and moreAUDIENCE
Examples are presented in C# and should be clear to readers familiar with any OOP language. No previous experience with Unity or game development is required.
ABOUT THE TECHNOLOGY
Unity, a professional quality game engine, is one of the most accessible modern tools for newcomers to game development. It powers games that run the gamut from retro 2D graphics to cutting edge 3D. And the ability to deploy to every major gaming platform, including both mobile (iOS and Android) and consoles, is a huge advantage.
About the Author:
Joe Hocking is a Software Engineer with Synapse Games specializing in interactive media development. He builds mobile and web games, such as the recently released Tyrant Unleashed. Joe also teaches classes in game development at Columbia College Chicago.
Title: Unity in Action: Multiplatform Game ...
Publisher: Manning Pubns Co
Publication Date: 2015
Binding: Soft cover
Condition: very_good