Unity 5.x Animation Cookbook
Szczesnik, Maciej
From Chiron Media, Wallingford, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 2 August 2010
New - Soft cover
Quantity: 10 available
Add to basketFrom Chiron Media, Wallingford, United Kingdom
Seller rating 5 out of 5 stars
AbeBooks Seller since 2 August 2010
Quantity: 10 available
Add to basketBibliographic Details
Title: Unity 5.x Animation Cookbook
Publisher: Packt Publishing 2016-05
Publication Date: 2016
Binding: PF
Condition: New
About this title
This recipe-based practical guide will show you how to unleash the power of animation in Unity 5.0 and make your games visually impeccable. Our primary focus is on showing you tools and techniques to animate not only humanoid biped characters, but other UI elements. This includes character animation, game world creation, and other key features such as opening doors, changing lights, transitioning to different scenes, and more.
While discussing these topics, the book will focus on mecanim, the Unity 3D animation tool and how you can use it to perform all these tasks efficiently and quickly. By the end of this book, you will be confident and self-sufficient in animating your unity 3D games efficiently
Maciej Szczesnik is a professional game designer who has been working in the games industry since 2004. His experience include roles such as Lead Gameplay Designer and Lead Combat Designer on CD Projekt's The Witcher series, where his main task was to design and implement all gameplay-related mechanisms including animations of all characters in the game. He also worked as Lead Designer on an unannounced project at 11 Bit Studios - a Polish studio best known of its critically acclaimed This War Of Mine game and the Anomaly series.
Maciej is also an experienced lecturer, giving talks at Game Developers Conference, Game Developers Conference Europe, Pixel Vienna, and other game dev conferences. He is also a teacher, delivering classes and coordinating the Game Development program at The Warsaw Film School. He has deep, practical knowledge of Unity as it is his favorite tool and is used daily for prototyping and game development.
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