Unity 5. X Game Development Blueprints
Language: English
Published by Packt Publishing, Limited, 2016
- Softcover
- Used

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- Title
- Unity 5. X Game Development Blueprints
- Author
- Doran, John P.
- Publisher
- Packt Publishing, Limited
- Publication year
- 2016
- Condition
- Very Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1785883119
- ISBN 13
- 9781785883118
- Item weight
- 1.61 pounds
- Dimensions
- N/A
Key Features
- Unleash the power of C# coding in Unity and the state of the art Unity rendering engine.
- Through this unique project-based approach, you will create 7-8 action-packed games from scratch.
- This assortment of games will take you on a fun-filled journey of becoming a full-fledged Unity game developer.
Book Description
This book will help you to create exciting and interactive games from scratch with the Unity game development platform. We will build 7-8 action-packed games of different difficulty levels, and we'll show you how to leverage the intuitive workflow tools and state of the art Unity rendering engine to build and deploy mobile desktop as well as console games.
Through this book, you'll develop a complete skillset with the Unity toolset. Using the powerful C# language, we'll create game-specific characters and game environments. Each project will focus on key Unity features as well as game strategy development. This book is the ideal guide to help your transition from an application developer to a full-fledged Unity game developer
What you will learn
- Find out how to create exciting and interactive games using GUIs
- Prepare animations to be imported and exported
- Personalize your animation game with Unity's advanced animation system
- Work with different animation assets and components
- Customize the game by modifying the player properties and creating exterior environments
- Create, visualize, and edit animated creatures
- Familiarize yourself with best practices for Unity 5.x animation using iTween
- Design character actions and expressions
- Customize your game and prepare it for playing
"Synopsis" may belong to another edition of this title.
About the Author
John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects.
He previously worked at LucasArts on Star Wars: 1313 as a game design intern. He later graduated from DigiPen Institute of Technology in Redmond, WA, with a Bachelor of Science in Game Design.
John is currently a designer in DigiPen's Research and Development branch in Singapore. He is also the lead instructor of the DigiPen-Ubisoft Campus Game Programming Program, instructing graduate level students in an intensive, advanced-level game programming curriculum. In addition to that, he also tutors and assists students on various subjects while giving lectures on C#, C++, Unreal, Unity, game design, and more.
He is the author of Unreal Engine Game Development Cookbook, Building an FPS Game with Unity, Unity Game Development Blueprints, Getting Started with UDK, UDK Game Development, Mastering UDK Game Development, and co-wrote UDK iOS Game Development Beginner's Guide, all available from Packt Publishing. More information about him can be found on his website, http://johnpdoran.com.
A big thanks goes to my brother Chris, and my wife Hien for being supportive and patient with me as I spent my free time and weekends away from them as I spent the time needed to finish the book.
On that same note, I also want to thank Samir About Samra and Elie Hosry for their support and encouragement while working on this book, as well as the rest of the DigiPen Singapore staff.
Thanks so much to Owen Roberts who approached me about writing again, Rohit Kumar Singh for keeping me on track, as well as everyone else at Packt who were so helpful, as always!
Last but not least, I'd like to thank my family as well as my parents Joseph and Sandra Doran who took me seriously when I told them I wanted to make games for a living.
"About the title" may belong to another edition of this title.
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