USING GRAPHIC NOVELS IN THE SCIENCE TECH

BOERMAN-CORNELL,WIL

ISBN 10: 1350279188 ISBN 13: 9781350279186
Published by Bloomsbury Academic, 2023
New Soft cover

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Synopsis:

This book provides everything STEM teachers need to use graphic novels in order to engage students, explain difficult concepts, and enrich learning. Drawing upon the latest educational research and over 60 years of combined teaching experience, the authors describe the multimodal affordances and constraints of each element of the STEM curriculum. Useful for new and seasoned teachers alike, the chapters provide practical guidance for teaching with graphic novels, with a section each for Science, Technology, Engineering, and Mathematics. An appendix provides nearly 100 short reviews of graphic novels arranged by topic, such as cryptography, evolution, computer coding, skyscraper design, nuclear physics, auto repair, meteorology, and human physiology, allowing the teacher to find multiple graphic novels to enhance almost any unit. These include graphic novel biographies of Stephen Hawking, Jane Goodall, Alan Turing, Rosalind Franklin, as well as popular titles such as T-Minus by Jim Ottoviani, Brook Gladstone’s The Influencing Machine, Theodoris Andropoulos’s Who Killed Professor X, and Gene Yang’s Secret Coders series.

About the Author: William Boerman-Cornell is Professor of Education at Trinity College, USA.

David Klanderman is Professor of Mathematics at Curtin University, USA.

Sarah Klanderman is Associate Professor of Mathematics at Marian University, USA.

Josha Ho is Analytics Specialist at Omnia, Deloitte Canada’s Artificial Intelligence Practice.

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Bibliographic Details

Title: USING GRAPHIC NOVELS IN THE SCIENCE TECH
Publisher: Bloomsbury Academic
Publication Date: 2023
Binding: Soft cover
Condition: NEW

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