UNDERSTANDING COMPUTER GAME CULTURE | THE CULTURAL SHAPING OF A NEW MEDIUM

Jan van Looy

ISBN 10: 383833213X ISBN 13: 9783838332130
Published by LAP LAMBERT Academic Publishing, 2010
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UNDERSTANDING COMPUTER GAME CULTURE | THE CULTURAL SHAPING OF A NEW MEDIUM | Jan van Looy | Taschenbuch | 280 S. | Englisch | 2010 | LAP LAMBERT Academic Publishing | EAN 9783838332130 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu. Seller Inventory # 101352873

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In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games? development? Is it technology? Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important? What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium? This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.

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Title: UNDERSTANDING COMPUTER GAME CULTURE | THE ...
Publisher: LAP LAMBERT Academic Publishing
Publication Date: 2010
Binding: Taschenbuch
Condition: Neu

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Published by LAP LAMBERT Academic Publishing, 2010
ISBN 10: 383833213X ISBN 13: 9783838332130
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Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Van Looy JanJan Van Looy works as a postdoctoral researcher at the Research Group for Media and ICT (MICT) at Ghent University, Belgium, where he conducts research into video game culture, game experience measurement and serious gami. Seller Inventory # 5413811

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Taschenbuch. Condition: Neu. This item is printed on demand - Print on Demand Titel. Neuware -In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games'' development Is it technology Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 280 pp. Englisch. Seller Inventory # 9783838332130

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Taschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development Is it technology Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. 280 pp. Englisch. Seller Inventory # 9783838332130

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Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - In the past few decades, video games have developed from a marginal technological experiment into a mainstream medium. During this period they have gone through several transformations, from arcade machines offering a few minutes of solitary fun for a quarter to monthly subscription-based online MMOs in which thousands of players spend hundreds or even thousands of hours and lead a significant part of their social life as a fantasy character. But what is it that has driven video games development Is it technology Indeed, with every new generation of hardware, game designers were given a broader set of tools for evoking exhilarating experiences. But is not culture at least as important What would games look like if Tolkien never had written Lord of the Rings, or if Nintendo had not brought Japanese manga drawing styles to the new medium This book looks at the theoretical challenges and foundations on which to base a cultural shaping approach towards the evolution of video games and proposes a set of concepts for analyzing and describing this process. Seller Inventory # 9783838332130

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