Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete. This item is unavailable.
Reeves, Byron,Read, J. Leighton
116 ratings by Goodreads
Language: English
Published by Harvard Business Review Press, 2009
- Hardcover
- Used

Seller: Mooney's bookstore, Den Helder, NetherlandsMooney's bookstore
4-star seller
AbeBooks seller since June 10, 2024
Unavailable
Hardcover
Condition: Used - Very good
£ 50.92
Seller Inventory # E-9781422146576-6-2
- Title
- Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
- Author
- Reeves, Byron,Read, J. Leighton
- Publisher
- Harvard Business Review Press
- Publication year
- 2009
- Condition
- Very good
- Binding
- Hardcover
- Language
- English
- ISBN 10
- 142214657X
- ISBN 13
- 9781422146576
Can the workplace be more productive by including avatars, three-dimensional environments, and participant-driven outcomes? This grounded and thought-provoking book by Byron Reeves and Leighton Read proves that it is not only possible, it is inevitable.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
Implementing components of multiplayer computer games in the workplace will address a host of age-old problems. Games can not only stem boredom and decrease turnover, but also enhancee collaboration and encourage creative leadership. Games require extraordinary teamwork, elaborate data analysis and strategy, recruitment and retention of top players, and quick decision making. Recreating some elements of games - such as positioning tasks within stories, creating internal economies, and implementing participant-driven communication systems - can not only boost employee engagement but overall productivity.
Of course, the strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning - and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games.
Supported by specific case studies and years of research, Total Engagement will completely change the way you view both work and play.
"Synopsis" may belong to another edition of this title.
About the Author
Byron Reeves is a professor at Stanford University, and has authored over a hundred published studies on responses to immersive features of media, including games. J. Leighton Read is a physician, inventor, successful biotechnology founder, CEO, and venture capitalist.
"About the title" may belong to another edition of this title.
Search results for Total Engagement: How Games and Virtual Worlds Are Changing the Way People Work and Businesses Compete
There are 21 more copies of this bookView all results