Synopsis:
A toolbox of procedures upon which programmers can build a library of procedural texts and objects. Topics covered include, procedural rendering, modelling, shading and texturing; also included are explanations of how these functions work, and how to design new functions. The book discusses the design and implementation of noise functions, and contains procedural modelling of gases, hypertextures, mountains and landscapes. Procedures are presented in C code segments or in Renderman shading language. The accompanying disk is suitable for an IBM PC, or is compatible with DOS or Windows.
Review:
"This book has always been my favorite computer graphics book...The authors are the key inventors of the technology and some of the most creative individuals I know."-From the foreword by Pat Hanrahan, Canon USA Professor, Stanford University "This new edition updates the definitive book on the subject with 50% more material. Video game developers will be particularly interested in the demenstrations of procedural texturing and modeling on real-time hardware..."-Steve Anderson, CTO, Electronic Arts, Los Angeles "Texturing and Modeling, Third Edition has kept up with the latest technology and provides insight and instruction on how to best use it. I would recommend it to anyone as an introduction to procedural techniquest or as a comprehensive reference."-Doug Roble, Creative Director of Software, Digital Domain
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