Teaching Using Computer Game Development : Enhancing the Curriculum with Participatory Technology

Language: English

Published by LAP LAMBERT Academic Publishing, 2009

3838304063 / 9783838304069

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Seller: AHA-BUCH GmbH, Einbeck, GermanyAHA-BUCH GmbH

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nach der Bestellung gedruckt Neuware - Printed after ordering - Teaching Using Computer Game Development traces the efforts of a teacher of technology who translated the contents of a software engineering course (which students usually complained was boring) into an involved project centered on developing a computer game. In addition to meeting with success in his initial project, the instructor discovered an approach to teaching that broadened the scope of the classroom to accommodated students with widely varying learning styles. A further discovery was that what applied to a technology classroom can extend across the curriculum. Developing such topics as starter game morphing, software engineering, feature-based development, simplified UML, participatory learning, autotelic learning, and metonymic and analogical transfer, this book is an excellent source of information on how computer game development supplements formal academic studies to create learning environments that appeal to a wide variety of learning styles and personalities. In an age of digitalization, it provides many insights for anyone who is interested in using digital media to enhance the classroom.

Seller Inventory # 9783838304069

Title
Teaching Using Computer Game Development : Enhancing the Curriculum with Participatory Technology
Author
John Flynt
Publisher
LAP LAMBERT Academic Publishing
Publication year
2009
Condition
Neu
Binding
Taschenbuch
Language
English
ISBN 10
3838304063
ISBN 13
9783838304069
Item weight
250 grams
Dimensions
220x150x10 mm

AHA-BUCH GmbH

Einbeck, Germany

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AbeBooks seller since August 14, 2006

Shipping rates from Germany to U.S.A.

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