Song and Silence: A Guidebook to Bards and Rogues (Dungeon & Dragons d20 3.0 Fantasy Roleplaying). This item is unavailable.
Rateliff, John D., Noonan, David
779 ratings by Goodreads
Language: English
Published by Wizards of the Coast, 2001
- Softcover
- Used

Unavailable
Softcover
Condition: Used - Very good
£ 9.35
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- Title
- Song and Silence: A Guidebook to Bards and Rogues (Dungeon & Dragons d20 3.0 Fantasy Roleplaying)
- Author
- Rateliff, John D., Noonan, David
- Publisher
- Wizards of the Coast
- Publication year
- 2001
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 0786918578
- ISBN 13
- 9780786918577
Finesse and Versatility Make Powerful Allies
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
New feats, prestige classes, weapons, spells, magic items, and equipment.
Complete guidelines for trapmaking, including 90 sample traps.
Descriptions of a wide range of thieves' guilds and bardic colleges.
Detailed rules for flanking opponents in combat.
Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
Bards and rogues rely on a stunning array of skills and abilities to give them an edge over any adversary. Packed with new ways to customize even the most artful characters this book includes:
New feats, prestige classes, weapons, spells, magic items, and equipment.
Complete guidelines for trapmaking, including 90 sample traps.
Descriptions of a wide range of thieves' guilds and bardic colleges.
Detailed rules for flanking opponents in combat.
Dungeon Masters and players who want to add a new dimension to their bards and rogues will find a wealth of indispensable material within these pages.
To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.
"Synopsis" may belong to another edition of this title.
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