Software Engineering for Games in Serious Contexts
Language: English
Published by Springer, Springer Sep 2024, 2024
- Softcover
- New

Seller: buchversandmimpf2000, Emtmannsberg, BAYE, Germanybuchversandmimpf2000
AbeBooks seller since January 23, 2017
Condition: New
£ 170.62
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Add to basketItem description from seller
This item is printed on demand - Print on Demand Titel. Neuware -The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts.One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 316 pp. Englisch.…
Seller Inventory # 9783031333408
- Title
- Software Engineering for Games in Serious Contexts
- Author
- Kendra M. L. Cooper
- Publisher
- Springer, Springer Sep 2024
- Publication year
- 2024
- Condition
- Neu
- Binding
- Taschenbuch
- Language
- English
- ISBN 10
- 3031333403
- ISBN 13
- 9783031333408
- Item weight
- 482 grams
- Dimensions
- 235x155x18 mm
One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of seriousgames for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways.
This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.
"Synopsis" may belong to another edition of this title.
About the Author
Antonio Bucchiarone is a Senior Researcher at the Motivational Digital Systems (MoDiS) research unit of the Bruno Kessler Foundation (FBK) in Trento, Italy. His research activity is focused on many aspects of Software Engineering. Current topics include advanced methodologies and techniques supporting the definition, development, and management of gameful systems in different domains (i.e., education, sustainable mobility, software modeling, etc..). He was the General Chair of the 12th IEEE International Conference on Self-Adaptive and Self Organizing Systems (SASO 2018) and has co-organized/organized multiple workshops at MODELS, ESEC/FSE, STAF and ICSE.
"About the title" may belong to another edition of this title.
buchversandmimpf2000
Emtmannsberg, BAYE, Germany
AbeBooks seller since January 23, 2017
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