Slayer's Guide to Lizardfolk, The (Slayer's Guides (d20))
Language: English
Published by Mongoose Publishing, 1999
- Softcover
- Used

Seller: Noble Knight Games, Fitchburg, WI, U.S.A.Noble Knight Games
AbeBooks seller since May 7, 2013
Condition: Used - Very good
£ 32.34
Quantity: 1 available
Add to basketItem description from seller
Mongoose Publishing Slayer's Guides (d20) Slayer's Guide to Lizardfolk, The (VG+) Manufacturer: Mongoose Publishing Product Line: Slayer's Guides (d20) Type: Softcover Code: MGP0027 Copyright Date: 2004 Author: Andrew Kenrick Page Count: 32 Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is VG+. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description: The most blasphemous of scholars would place the creation of the world not in the hands of the gods, but in the hands of nature herself. In such a creation myth it was not the elves or the dragons that came first, but the reptiles – the dinosaurs, the crocodiles, the lizards and the lizardfolk. Of course, such a myth has little basis in the truth of things, but it is an interesting aside. There is no doubt that the race of creatures known as lizardfolk, or lizardmen, is an ancient one indeed. Often overlooked because of their savagery and animalistic tendencies, the lizardfolk people are as much a part of the history of the world as men, dwarves and elves. Lizardfolk appear much as a crocodile would if it were crossed with a man – a scale covered humanoid 6 or 7 foot in height, with clawed hands and feet, powerful jaws filled with teeth and a long muscular tail capable of propelling it through water as it swims or through the air as it jumps. Lizardfolk are a primitive people, banded into small extended family groups known as tribes. To lizardfolk the survival and propagation of their tribe is all, and all are prepared to give their lives to ensure this. As a reptilian race, lizardfolk prefer to live in the warmer parts of the world, in swamps and marshes throughout such climates. They often build settlements of dome-like mud huts deep within swamps, hidden away and guarded against outsiders who would harm the tribe. Lizardfolk are unpredictable within their habitat – sometimes dealing peacefully with outsiders, sometimes attacking them ferociously. Characters traveling through swampland should be ever vigilant – their passing will almost certainly be known to the near invisible lizardfolk sentries but they may never realize that they were being watched. If provoked into a fight, lizardfolk are a very dangerous people indeed. This series of supplements, designed for use in all fantasy-based d20 games systems, takes an exhaustive look at specific monster races, detailing their beliefs, societies and methods of warfare. Typically, these will be the races all but ignored by Games Masters and players alike, who view them as little better than cannon fodder. This outlook just has to be wrong. An entire race does not just suddenly materialize in the campaign world, and very few exist solely to wage war. What are they doing when the player characters are not around? Each Slayer’s Guide features a single race, in this case the lizardfolk. You will find a colossal amount of information on lizardfolk physiology, habitat and society, giving you a fundamental level of understanding on how this race exists and interacts with the rest of the world. Players can learn the sort of combat tactics the lizardfolk are likely to employ against them, and Games Masters are presented with guidelines on how to introduce this race into their existing campaigns. Finally, a complete lair is featured to be used as either an extended encounter, the basis for a complete set of scenarios, or just an example of what the lizardfolk are capable of. After reading the Slayer’s Guide to Lizardfolk, you may never view this race in quite the same way again.…
Seller Inventory # 2148024452
- Title
- Slayer's Guide to Lizardfolk, The (Slayer's Guides (d20))
- Author
- Andrew Kenrick
- Publisher
- Mongoose Publishing
- Publication year
- 1999
- Condition
- Very Good
- Binding
- Softcover
- Language
- English
- ISBN 10
- 1904577830
- ISBN 13
- 9781904577836
"Synopsis" may belong to another edition of this title.
Noble Knight Games
Fitchburg, WI, U.S.A.
AbeBooks seller since May 7, 2013
Shipping rates within U.S.A.
| Item | 5 to 21 business days | 3 to 10 business days |
|---|---|---|
| First item | £ 4.45 | £ 7.44 |
Payment methods
- Money Order
- Paypal
Store description
Noble Knight Games - Complete Your Quest at WWW.NOBLEKNIGHT.COM Noble Knight Games offers the world's largest selection of tabletop games of all kinds, including Board Games, Magic Cards, Wargames, RPGs, Miniatures, Novels and other gaming & hobby items. We specialize in out-of-print and hard to find items, but also carry all the hottest new releases from publishers around the world. We believe strongly in customer service and stand behind every sale. We accept Visa, Mastercard, American Express, Paypal, and ship worldwide, every day! Noble Knight Games also buys and trades used, new and rare games and collectibles. Turn your old games into cash or credit! If you're coming through Wisconsin, be sure to visit our brick and mortar shop!…
Specialty
D&D and RPG books, novels, comics, historical reference books, wargames, and moreSeller's business information
Noble Knight Games
2835 Commerce Park Drive
Fitchburg, WI U.S.A. 53719
Terms of sale
Visit www.nobleknight.com for more information and contact details
Right of withdrawal
If you are a consumer you can withdraw from the contract in accordance with the following. Consumer means any natural person who is acting for purposes which are outside his trade, business, craft or profession.
Information regarding the right of withdrawal
Statutory right to withdraw
You have the right to withdraw from this contract within 14 days without giving any reason.
The withdrawal period will expire after 14 days from the day on which you acquire, or a third party other than the carrier and indicated by you acquires, physical possession of the last good or the last lot or piece.
To exercise the right of withdrawal, electronically fill in and submit a clear statement on our website, under "My Purchases" in "My Account". We will communicate to you an acknowledgement of receipt of such a withdrawal on a durable medium (e.g. by e-mail) without delay.
To meet the withdrawal deadline, it is sufficient for you to send your communication concerning your exercise of the right of withdrawal before the withdrawal period has expired.
Effects of withdrawal
If you withdraw from this contract, we will reimburse to you all payments received from you, including the costs of delivery (except for the supplementary costs arising if you chose a type of delivery other than the least expensive type of standard delivery offered by us).
We may make a deduction from the reimbursement for loss in value of any goods supplied, if the loss is the result of unnecessary handling by you.
We will make the reimbursement without undue delay, and not later than 14 days after the day on which we are informed about your decision to withdraw from this contract.
We will make the reimbursement using the same means of payment as you used for the initial transaction, unless you have expressly agreed otherwise; in any event, you will not incur any fees as a result of such reimbursement.
We may withhold reimbursement until we have received the goods back, or you have supplied evidence of having sent back the goods, whichever is the earliest.
You shall send back the goods or hand them over to Noble Knight Games, Fitchburg, Wisconsin, U.S.A., without undue delay and in any event not later than 14 days from the day on which you communicate your withdrawal from this contract to us. The deadline is met if you send back the goods before the period of 14 days has expired. You will have to bear the direct cost of returning the goods. You are only liable for any diminished value of the goods resulting from the handling other than what is necessary to establish the nature, characteristics and functioning of the goods.
Exceptions to the right of withdrawal
The right of withdrawal does not apply to:
- The delivery of newspapers, journals or magazines with the exception of subscription contracts; and
- The supply of digital content which is not supplied on a tangible medium (e.g. on a CD or DVD) if you accepted when you placed your order that we could start to deliver it, and that you could not withdraw once delivery had started.
Shipping terms
Orders usually ship within 24-48 hours. DOMESTIC orders (USA) will arrive within 5-12 business days. INTERNATIONAL orders may come via surface and will take approximately 7-45 business days to arrive (worst case scenario). If your book order is heavy or oversized, we may contact you to let you know extra shipping is required. If your order goes missing after those times, please let us know and we will ship you another or offer a refund.