Slay the Dragon: Writing Great Video Games. This item is unavailable.
Bryant, Robert Denton; Giglio, Keith
282 ratings by Goodreads
Language: English
Published by Michael Wiese Productions, 2015
- Softcover
- Used

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- Title
- Slay the Dragon: Writing Great Video Games
- Author
- Bryant, Robert Denton; Giglio, Keith
- Publisher
- Michael Wiese Productions
- Publication year
- 2015
- Condition
- very_good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1615932291
- ISBN 13
- 9781615932290
Writing for the multibillion-dollar video-game industry is not like writing for any other medium. Slay the Dragon is your guide to making your mark as a storyteller in this very complex, growing, and ever-changing art form. Aimed at traditional writers who want to learn interactive narrative, and game creators who want to tell better, more emotionally involving stories, Slay the Dragon is written by two creative veterans of both Hollywood and Nerdyhood. Their unique perspective on the importance of balancing story with gameplay will help you make sense of the confusion in today s enviornment
"Synopsis" may belong to another edition of this title.
About the Author
Robert Denton Bryant has worked in Hollywood in both marketing and production, and in video games as both a publisher and a developer. He has been executive producer on dozens of games on platforms ranging from CD-ROMs to the iPad, including the bestselling World Championship Poker and Pinball Hall of Fame console game franchises. He is the coauthor (with Charles P. Schultz) of Game Testing All In One. He has lectured in the U.S. and Europe on game writing, and currently teaches at The University of California, Los Angeles and at Woodbury University. Keith Giglio has worked as a screenwriter and producer on such feature and television movies as Joshua, Noah, Return to Halloweentown, Walt Disney s Tarzan, Pizza My Heart, A Cinderella Story, and Another Cinderella Story. He has written for Paramount Pictures, The Walt Disney Company, Universal Studios, Warner Bros. Pictures, Spyglass Entertainment, Walden Media, Tokyo pop, and Platinum Studios. His book Writing the Comedy Blockbuster was published in 2012. He currently teaches both screenwriting and game writing at Syracuse University.
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