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Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech.
About the Author: MARCUS SCHULZKE is the Denver based author of The Pursuit of Moral Warfare: Ethical Theory and Practice in Counterinsurgency Operations (2018), Combat Drones and Support for the Use of Force, with James Walsh (2018), The Politics of New Atheism, with Stuart McAnulla, and Steven Kettell (2018), Just War Theory and Civilian Casualties (2017), and The Morality of Drone Warfare and the Politics of Regulation (2017).
Title: Simulating Good and Evil: The Morality and ...
Publisher: Rutgers University Press
Publication Date: 2020
Binding: Paperback / softback
Condition: New
Seller: Better World Books, Mishawaka, IN, U.S.A.
Condition: Very Good. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Seller Inventory # 51551359-6
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Condition: New. Brand New. Seller Inventory # 9781978818569
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Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
Condition: New. 2020. Paperback. . . . . . Seller Inventory # V9781978818569
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech. Shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781978818569
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Condition: New. 2020. Paperback. . . . . . Books ship from the US and Ireland. Seller Inventory # V9781978818569
Seller: moluna, Greven, Germany
Kartoniert / Broschiert. Condition: New. Über den AutorMARCUS SCHULZKE is the Denver based author of The Pursuit of Moral Warfare: Ethical Theory and Practice in Counterinsurgency Operations (2018), Combat Drones and Support for the Use of Force, with Ja. Seller Inventory # 350496973
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Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Simulating Good and Evil shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Decades of research purporting to show that videogames are immoral has failed to produce convincing evidence of this. However, games are morally important because they simulate decisions that would have moral weight if they were set in the real world. Videogames should be seen as spaces in which players may experiment with moral reasoning strategies without taking any actions that would themselves be subject to moral evaluation. Some videogame content may be upsetting or offensive, but mere offense does not necessarily indicate a moral problem. Upsetting content is best understood by applying existing theories for evaluating political ideologies and offensive speech. Shows that the moral panic surrounding violent videogames is deeply misguided, and often politically motivated, but that games are nevertheless morally important. Simulated actions are morally defensible because they take place outside the real world and do not inflict real harms. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781978818569