Securing Single-Player Games in Unreal Engine

Language: English

Published by APress, US, 2026

9798868828324

  • Softcover
  • New
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Seller: Rarewaves.com USA, London, London, United KingdomRarewaves.com USA

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Softcover

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Master practical, code-driven techniques to safeguard gameplay integrity-without relying on online infrastructure or third-party anti-cheat tools. In a world where even offline games are vulnerable to tampering and exploits, this book is a hands-on guide to defending your Unreal Engine projects from cheats, hacks, and manipulation. Through real-world examples and game-ready implementations, you'll learn how to encrypt sensitive variables, detect runtime tampering, secure saved files, and prevent rollback exploits. Each chapter walks you through structured solutions, including honeypot traps, debugger detection, and DLL injection prevention-backed by insights from titles like The Witcher 3 and Assassin's Creed Odyssey.You will learn to build a tamper-proof health system, lock down stat-based mechanics, protect player progress to ensure a fair experience for every user. Learn To:Encrypt and validate in-game variables at runtimeSecure saved files against edits and rollbacksDetect memory editing and cheat toolsImplement honeypots and behavior-based cheat detectionApply anti-tampering strategies without online systemsWho Is This Book ForWith a focus on Blueprints and C++, this book is tailored for beginner-to-intermediate level Unreal Engine developers who want to build secure single-player games that earn long-term player trust.…

Seller Inventory # LU-9798868828324

Title
Securing Single-Player Games in Unreal Engine
Author
Sheikh Sohel Moon
Publisher
APress, US
Publication year
2026
Condition
New
Binding
Paperback
Language
English
ISBN 13
9798868828324

Rarewaves.com USA

London, London, United Kingdom

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AbeBooks seller since June 11, 2025

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