Secret Realms
Cool, Tom
Sold by World of Books (was SecondSale), Montgomery, IL, U.S.A.
AbeBooks Seller since 20 December 2007
Used - Hardcover
Condition: Used - Very good
Ships within U.S.A.
Quantity: 1 available
Add to basketSold by World of Books (was SecondSale), Montgomery, IL, U.S.A.
AbeBooks Seller since 20 December 2007
Condition: Used - Very good
Quantity: 1 available
Add to basketItem in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Seller Inventory # 00105300005
SECRET REALMS is indeed a crackerjack. At the start, it seems quite cryptic. Characters Trickster, Cat, Snake, Dreamer, and more are being put through exercises that look a lot like video games. Lots of shoot-'em-up-bang-bang and movement to a new level if you survive this one, complicated by the knowledge that this is the only world you know, and you may or may not be just a software entity. Before long, Cool reveals that the cyber characters' world is indeed a cyberworld. The Chinese have been hooked infants' brains into a super-computer complex and grown them into maturity in an artificial reality designed to foster the skills of body, mind, and data manipulation essential! to modern war.
And these fifteen boys and girls are GOOD--fast and strong and smart. Perhaps too smart--for Trickster and Dreamer have intuited the existence of an outside world, a larger world, of which theirs is but a subset or realm (Dreamer thinks the outside world may also be a realm of something larger). And when their masters finally decide it is time to use them in an all-out war against Japan and let them interact with that outer world, they begin to see other options than their masters would like--if they but knew. Is war really necessary? If you could save millions or billions by sacrificing a few thousand, would you do it? Is such a question as moot as one might think for characters who falsify orders to send an American aircraft carrier into harm's way, destroy fifty heavily armed Japanese commandos, and...? Well, they're not invulnerable. But they do have immense powers by ordinary standards, they do make hash of the opposition, and they do it all for a good c! ause. This makes Cool's yarn a very satisfying adventure.
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