Sams Teach Yourself Windows Phone 7 Game Programming
Language: English
Published by Sams, 2011
- Softcover
- Used

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Condition: Used - Good
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- Title
- Sams Teach Yourself Windows Phone 7 Game Programming
- Author
- Jonathan S. Harbour
- Publisher
- Sams
- Publication year
- 2011
- Condition
- Good
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 0672335549
- ISBN 13
- 9780672335549
- Series
- Book 72 of 158: Sams Teach Yourself
In just 24 sessions of one hour or less, you’ll learn how to build high performance games for Windows Phone 7 with Microsoft’s free XNA 4.0 toolset. Using this book’s straightforward, step-by-step approach, you’ll master all the skills you need to design, develop, test, and publish highly playable games for any WP7 device. You’ll learn how to integrate game logic, touch screen user input, bitmaps, animations, audio, physics effects, GPS location services, and more. Each lesson builds on what you’ve already learned, culminating in the construction of a complete game―and giving you a rock-solid foundation for real-world success!
Step-by-step instructions carefully walk you through the most common Windows Phone 7 game development tasks.
Quizzes and Exercises at the end of each chapter help you test your knowledge.
By the Way notes present interesting information related to the discussion.
Did You Know? tips offer advice or show you easier ways to perform tasks.
Watch Out! cautions alert you to possible problems and give you advice on how to avoid them.
Learn how to…
- Develop fast, playable Windows Phone 7 games with XNA 4.0
- Get and manage user touch screen input
- Draw 2D bitmapped images, and bring them to life as sprites
- Transform sprites using rotation, scaling, and velocity calculations
- Detect and handle collisions between game objects
- Create surprisingly realistic animation effects
- Master sophisticated finite state programming techniques
- Integrate GPS Location Services into your game
- Make the most of Windows Phone audio
- Read, write, and save game files
- Create your game’s Graphical User Interface (GUI)
- Implement realistic physics effects, including gravity and acceleration
- Tweak gameplay to make your games more fun
"Synopsis" may belong to another edition of this title.
About the Author
Jonathan S. Harbour has been programming video games since the 1980s. His first game system was an Atari 2600, which he played with, disassembled, on the floor of his room as a kid. He has written on numerous subjects such as C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, Pocket PC, and game consoles. He is the author of another recent book titled XNA Game Studio 4.0 for Xbox 360 Developers. He holds a Master’s degree in Information Systems Management. Visit his web log and game development forum at www.jharbour.com/forum, and his Facebook page at www.facebook.com/jharbourcom.
"About the title" may belong to another edition of this title.
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