Reimagining Characters with Unreal Engine MetaHuman Creator

Language: English

Published by Packt Publishing Limited, GB, 2026

1806024691 / 9781806024698

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Learn the complete MetaHuman production pipeline in Unreal Engine 5.7, from character creation and animation to motion capture, facial performance, cinematic rendering, Mesh to MetaHuman, Blender, and production-ready workflowsFree with your book: DRM-free PDF version + access to Packt's next-gen Reader*Key FeaturesLearn the complete MetaHuman production pipeline using Unreal Engine 5.7Create production-ready digital humans with body animation, facial motion capture, and cinematic renderingExtend your workflow with Mesh to MetaHuman, Blender, Maya, Houdini, and professional production toolsBook DescriptionLearn how professional digital humans are created from concept to final cinematic render using Unreal Engine 5.7 and MetaHuman Creator. Creating a MetaHuman is only the beginning. The real challenge is turning that character into a believable digital performance.Fully updated for Unreal Engine 5.7, where MetaHuman Creator is fully integrated into the editor, this second edition teaches the complete MetaHuman production pipeline, taking you from character creation and assembly through body animation, facial motion capture, clothing, cinematic sequencing, lighting, rendering, and advanced production workflows. New chapters cover Mesh to MetaHuman, Blender hair grooms, and professional tools that extend the MetaHuman pipeline beyond Unreal Engine.Rather than focusing on individual features, this book follows the same structured workflow used throughout modern productions. Each chapter builds upon the previous one, helping you understand not only how to use the tools, but why they are used and how they fit together within a complete production pipeline. Whether you're producing game cinematics, animated films, virtual productions, or interactive experiences, this book provides the practical knowledge needed to create production-ready digital humans using the latest MetaHuman workflows. *Email sign-up and proof of purchase requiredWhat you will learnCreate, customize, and assemble production-ready MetaHumans in Unreal Engine 5.7Animate MetaHumans using Mixamo, DeepMotion, MetaHuman Animator, and Control RigCapture realistic facial performances using an iPhone or a standard webcamCreate custom clothing that can be repurposed across all MetaHumans with physics-based cloth simulationsCreate cinematic sequences using Level Sequencer, lighting, cameras, and Movie Render QueueBuild custom MetaHumans with Mesh to MetaHuman and create hair grooms using BlenderIntegrate professional tools including Blender, Maya, Houdini, Marvelous Designer, Character Creator, and other production pluginsWho this book is forThis book is for filmmakers, game developers, technical artists, animators, students, and digital content creators who want to master the complete MetaHuman production pipeline using Unreal Engine. Whether you're producing game cinematics, animated films, virtual productions, or interactive experiences, you'll learn practical workflows that take you from c.…

Seller Inventory # LU-9781806024698

Title
Reimagining Characters with Unreal Engine MetaHuman Creator
Author
Brian Rossney
Publisher
Packt Publishing Limited, GB
Publication year
2026
Condition
New
Binding
Paperback
Language
English
ISBN 10
1806024691
ISBN 13
9781806024698

Rarewaves.com USA

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