Red Knight: Volume 2 (Knights of Wonderland). This item is unavailable.
37 ratings by Goodreads
Language: English
Published by CreateSpace Independent Publishing Platform, 2018
- Softcover
- Used

Seller: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
4-star seller
AbeBooks seller since March 23, 2026
Unavailable
Softcover
Condition: Used - Very good
£ 6.80
Seller Inventory # CIN1718885873VG
- Title
- Red Knight: Volume 2 (Knights of Wonderland)
- Author
- Daniel Coleman
- Publisher
- CreateSpace Independent Publishing Platform
- Publication year
- 2018
- Condition
- Very Good
- Binding
- Paperback
- Language
- English
- ISBN 10
- 1718885873
- ISBN 13
- 9781718885875
- Illustrator
- Stewart-Cook, E.K.
- Series
- Book 2 of 2: Knights of Wonderland
Red Knight is Book 2 of the Knights of Wonderland Series, and the follow up to the award-winner Hatter.
Wonderland is at peace, but barbarian enemies are gathering at the border. Sir Chism, the colorblind Red Knight of Wonderland, is most comfortable when he’s crosswise to the flow of the world. When he finds himself alone and surrounded by enemies in the barbarians’ capital, he’s in his element, as the squadron’s escape and survival depend on him.
Chism never asked to be a leader, but it’s clear that Elite leadership and tasks that determine the fate of nations are the destiny of this 16-year-old, anti-social “runt”. Just as Chism starts to figure out his leadership role, a targus appears in their camp. The cruel creature steals their dreams and holds their motivation hostage, plunging them into a dreary existence.
If Chism can’t figure out how to recover their dreams, he and his men will not only be excluded from the upcoming war, but live the rest of their lives in a gray world.
Wonderland is at peace, but barbarian enemies are gathering at the border. Sir Chism, the colorblind Red Knight of Wonderland, is most comfortable when he’s crosswise to the flow of the world. When he finds himself alone and surrounded by enemies in the barbarians’ capital, he’s in his element, as the squadron’s escape and survival depend on him.
Chism never asked to be a leader, but it’s clear that Elite leadership and tasks that determine the fate of nations are the destiny of this 16-year-old, anti-social “runt”. Just as Chism starts to figure out his leadership role, a targus appears in their camp. The cruel creature steals their dreams and holds their motivation hostage, plunging them into a dreary existence.
If Chism can’t figure out how to recover their dreams, he and his men will not only be excluded from the upcoming war, but live the rest of their lives in a gray world.
"Synopsis" may belong to another edition of this title.