Real-World Implementation of C# Design Patterns: Overcome daily programming challenges using elements of reusable object-oriented software
Language: English
Published by Packt Publishing, 2022
- Softcover
- Used

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- Title
- Real-World Implementation of C# Design Patterns: Overcome daily programming challenges using elements of reusable object-oriented software
- Author
- Bruce M. Van Horn II
- Publisher
- Packt Publishing
- Publication year
- 2022
- Condition
- As New
- Binding
- Soft cover
- Language
- English
- ISBN 10
- 1803242736
- ISBN 13
- 9781803242736
Build robust applications in C# easily using effective and popular design patterns and best practices
Key Features
- Recognize solutions to common problems in software design with C#
- Explore real-world applications of design patterns that can be used in your everyday work
- Get to grips with 14 patterns and their design implementations
Book Description
As a software developer, you need to learn new languages and simultaneously get familiarized with the programming paradigms and methods of leveraging patterns, as both a communications tool and an advantage when designing well-written, easy-to-maintain code. Design patterns, being a collection of best practices, provide the necessary wisdom to help you overcome common sets of challenges in object-oriented design and programming.
This practical guide to design patterns helps C# developers put their programming knowledge to work. The book takes a hands-on approach to introducing patterns and anti-patterns, elaborating on 14 patterns along with their real-world implementations. Throughout the book, you'll understand the implementation of each pattern, as well as find out how to successfully implement those patterns in C# code within the context of a real-world project.
By the end of this design patterns book, you’ll be able to recognize situations that tempt you to reinvent the wheel, and quickly avoid the time and cost associated with solving common and well-understood problems with battle-tested design patterns.
What you will learn
- Get to grips with patterns, and discover how to conceive and document them
- Explore common patterns that may come up in your everyday work
- Recognize common anti-patterns early in the process
- Use creational patterns to create flexible and robust object structures
- Enhance class designs with structural patterns
- Simplify object interaction and behavior with behavioral patterns
Who this book is for
This book is for beginner and mid-level software developers who are looking to take their object-oriented programs or software designing skills to the next level by learning to leverage common patterns. A firm grasp of programming fundamentals and classical object-oriented programming (OOP) using languages like C#, C++, Objective-C, or Java is expected.
Table of Contents
- There’s a Big Ball of Mud on Your Plate of Spaghetti
- Prepping For Practical Real-World Applications of Patterns in C#
- Getting Creative with Creation Patterns
- Fortify Your Code With Structural Patterns
- Wrangling Problem Code by Applying Behavioral Patterns
- Step Away from the IDE! Designing with Patterns Before You Code
- Nothing Left but the Typing: Implementing the Wheelchair Project
- Now You Know Some Patterns. What Next?
- Appendix 1: A Brief Review of OOP Principles in C#
- Appendix 2, A Primer on the Unified Modeling Language (UML)
"Synopsis" may belong to another edition of this title.
About the Author
Bruce M. Van Horn II is a professional software engineer with over 30 years' programming experience developing large-scale commercial applications used by millions of users every day. He works as the lead developer for Clear Technologies, in Dallas, Texas, as the Engineering lead for its Visual Storage Intelligence product. For 25 years, he has also taught evening classes at the collegiate and university level in various programming, animation, and multimedia disciplines. He currently teaches Full Stack Web Development at Southern Methodist University. When not writing code or wrangling his two young daughters, he enjoys designing video games and creating CGI-based art and animation.
"About the title" may belong to another edition of this title.
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